ive fallen off of my board before and literally just got back on and kept going, same with my bike lmao. but idk why the thought of getting hurt is scarier than it actually happening
September 29, 2025 at 4:02 PM
ive fallen off of my board before and literally just got back on and kept going, same with my bike lmao. but idk why the thought of getting hurt is scarier than it actually happening
obviously i am NOT a gamedev ! i am just a gamer sometimes and thats how i felt playing the demo. excited 2 see this fleshed out in all aspects, and hopefully the combat gets more thorough
p.s. please give the player an item or two or five to replenish their sp hahaa
September 23, 2025 at 8:03 PM
obviously i am NOT a gamedev ! i am just a gamer sometimes and thats how i felt playing the demo. excited 2 see this fleshed out in all aspects, and hopefully the combat gets more thorough
p.s. please give the player an item or two or five to replenish their sp hahaa
tweaks to traditional roguelike fashion, this game could be like. unironically genre defining and an inspiration to the next wave of people who learned they were gay when they played undertale (me) (5/
September 23, 2025 at 8:03 PM
tweaks to traditional roguelike fashion, this game could be like. unironically genre defining and an inspiration to the next wave of people who learned they were gay when they played undertale (me) (5/
i dunno, maybe its just because its a demo but i feel like the last thing i want to do in an rpg where there's a lot of really loveable characters and dialogue is walk around and gather abilities based on rng. it feels a little shoehorned right now but i think with some playtesting and (4/
September 23, 2025 at 8:03 PM
i dunno, maybe its just because its a demo but i feel like the last thing i want to do in an rpg where there's a lot of really loveable characters and dialogue is walk around and gather abilities based on rng. it feels a little shoehorned right now but i think with some playtesting and (4/
so i will keep an eye out for this, and potentially back it because i want it to be really awesome. and a success with the people this game is clearly trying to appeal to (people kind of like me), and i think theres a shit ton more potential to hit with me than there was with cotl (3/
September 23, 2025 at 8:03 PM
so i will keep an eye out for this, and potentially back it because i want it to be really awesome. and a success with the people this game is clearly trying to appeal to (people kind of like me), and i think theres a shit ton more potential to hit with me than there was with cotl (3/
i guess my only issue is that its a Roguelike.. Like yes i do understand that wanting people to play the game a plethora of times and have different runs, but i think roguelike aspects, like essential permadeath makes it more of a hassle than it needs to be. however, i would love to be wrong and (2/
September 23, 2025 at 8:03 PM
i guess my only issue is that its a Roguelike.. Like yes i do understand that wanting people to play the game a plethora of times and have different runs, but i think roguelike aspects, like essential permadeath makes it more of a hassle than it needs to be. however, i would love to be wrong and (2/