Brandon Franklin
sagasstudios.bsky.social
Brandon Franklin
@sagasstudios.bsky.social
Game Designer currently making Canvas, a painting exploration game.
Based in Seattle, Cascadia.
Steam has no say directly, but they look at all of your metrics including wishlist conversions, so discounts can get that ball rolling. Afaik though the #1 metric is dollars spent on your game, so I think that's why people say don't discount if you're pretty sure you're a hit already.
September 30, 2025 at 5:47 AM
I've heard: if you have a ton of wishlists and a marketing budget, don't discount cuz you will likely have the hype to get many people to buy anyways, and if you're not sure if you have a hit or not do at least 10% discount to try and build momentum from the wishlisters you do have.
September 30, 2025 at 5:47 AM
I use Wikipedia all the time
September 10, 2025 at 11:26 PM
A skeet a week makes the tweets delete 🎵
July 4, 2025 at 6:33 AM
I think people are right that games were more affordable relative to the gaming public's buying power in the last 10 years.
People are rightfully pissed that they could easily access consoles as an expense, but now they can't.
Unfortunately, they're mad at Nintendo instead of global economic policy.
June 8, 2025 at 4:09 PM
Here's a picture of my lobby earlier where we all just hung out at the beach until the clock ran out. Hope that takes your mind off of it.
June 7, 2025 at 10:35 PM
I hope not, but probably yes.
June 7, 2025 at 10:33 PM
Yeah I always chuckle when I see it under "social themes" as well. It's such a funny imagined context they've concocted where that is actually valid consumer information.
June 2, 2025 at 7:05 AM
concurrent to American capitalism doesn't seem so much a rebuttal as just another example of the absurd torment that capitalism demands.
May 3, 2025 at 6:05 AM
I think the point you were originally responding to was pointing out that the current system creates such absurd torment then maybe we should collectively recognize that before picking an ideology we live and die by.

The minutia of the Soviet Union's poverty that existed in the context of and
May 3, 2025 at 6:05 AM
He's playing @jesawyer.bsky.social in the dramatic recreation of New Vegas (the Fallout show).
May 3, 2025 at 4:44 AM
This looks like a Disco Elysium thought cabinet piece
May 2, 2025 at 3:06 AM
I think it is because their life has no conflict so the world seems perfect to them. Even if they intellectually understand the negative externalities, they don't emotionally understand it as anything more than a game with those people as liabilities in that game. It's sad. Evil and sad.
May 1, 2025 at 5:25 PM
I got real life french lessons from a former employee a year ago, they laid her off to replace her with AI way back then. I guess they still had contractors in the mean time between then and now.
April 29, 2025 at 12:35 AM
It feels much better. I remember entire strategies to subvert these systems, and I frequently feel they aren't needed now.

I can try to out scale the game, but it's more fun to just play it as it says you're meant to now.

Feels like a big win towards recommending the game with fewer caveats haha
April 24, 2025 at 8:08 AM
significant improvements to the core system problems that existed in the original games leveling and scaling systems.
April 24, 2025 at 7:56 AM
then be stuck not have any combat ability stats going up more than 1/100 per level.

another huge win is the combat system has been overhauled in a way to remove the spamming as much, weapons are more differentiated with range, damage, and speed.

Late game could start to be wonky but these are
April 24, 2025 at 7:56 AM
and feeling a net gain from leveling. Part is that the archaic system of you pick 3 core stats to get seemingly random bonuses (its not random it's based on skill leveling). Now that's just a point allocation system so progress however you want.

this means it harder to level up non-combat skills,
April 24, 2025 at 7:56 AM
Obviously not extensive late game info yet, but my experience as been that yes a lot of the way progression and difficulty relate is changed.
First thing is just those first few levels, it was that conventional wisdom was don't level past level 5-10 to avoid bad scaling, but I have been leveling
April 24, 2025 at 7:56 AM