rtryan98.bsky.social
@rtryan98.bsky.social
I've finally implemented image based lighting. It adds a lot to how the ocean looks. Next up will be some level of detail sampling on the ocean to get rid of specular artefacts!
September 8, 2025 at 11:28 AM
For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine.
Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
August 21, 2025 at 7:36 AM