Robert Panichpakdee 🦧
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rpanich.bsky.social
Robert Panichpakdee 🦧
@rpanich.bsky.social
Solo dev
Founder of Pay Artists Studios

Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable!

Buy it today!

http://store.steampowered.com/app/3271860/

https://rpanichart.com
Oh of course, games are so complicated, you can “put” so much into them.

I think the “mechanics” of the game are important for the moment to moment engagement, but I find the “story” elements are what tend to stay with me after I finish the game.

Both very useful tools!
November 16, 2025 at 3:30 PM
Games are such a broad medium that I feel like it really depends on the genre:

Is the narrative that important in Pacman or Minecraft? Not so much, I’d agree with you there

But take it out of a telltale game or the last of us?

I suppose it’s a matter of where the devs are focusing their attention
November 16, 2025 at 3:20 PM
Ceci n’est pas une mossy rock.

All works of fiction are by definition “not real”, but that’s never stopped me from empathising with any figure in a painting or character from a novel, tv show, or film.
November 16, 2025 at 3:13 PM
Oh I can see it! I think I might make some separate animations later for some mimics :)
November 15, 2025 at 5:23 PM
:)
November 15, 2025 at 4:50 PM
A bandaid when what we need is surgery.
November 15, 2025 at 4:32 PM
That’s the time period I’m trying to hit! :)
November 13, 2025 at 7:02 PM
Thank you! appreciate it! :)
November 13, 2025 at 6:56 PM
Thank you so much! :)
November 9, 2025 at 2:04 PM
Thanks! Appreciate it! :)
November 8, 2025 at 5:02 PM
Haha yeah exactly. Especially with movement, my brain just keeps trying to autocorrect to one or two point perspective.

I’m just listening to podcasts and drawing dozens of frames at a time, at some point it just clicks. You gotta just power through the first bit!
November 8, 2025 at 4:55 PM
Thanks!
I think just getting one strong model done, and cut and pasting the limbs as to keep them proportionate and cleaning those up. I’m really just focusing on key frames and letting squash and stretch do a lot of heavy lifting

I’m an oil painter, so the isometric perspective is a bit wonky haha
November 8, 2025 at 4:48 PM
Thanks! I’m nearly done with the vertical slice, and the first tests have gone well, so if I keep to pace, the demo should be out in a couple months?

My hard deadline for sure will be before Next Fest in Feb, but I’m shooting for January!
November 6, 2025 at 3:48 PM
Oh, there was a small bug in the arrows that made the critical hit change the colour of the NEXT attacks text. Fixed! Thanks!
November 6, 2025 at 3:31 PM