Founder of Pay Artists Studios
Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable!
Buy it today!
http://store.steampowered.com/app/3271860/
https://rpanichart.com
I think the “mechanics” of the game are important for the moment to moment engagement, but I find the “story” elements are what tend to stay with me after I finish the game.
Both very useful tools!
I think the “mechanics” of the game are important for the moment to moment engagement, but I find the “story” elements are what tend to stay with me after I finish the game.
Both very useful tools!
Is the narrative that important in Pacman or Minecraft? Not so much, I’d agree with you there
But take it out of a telltale game or the last of us?
I suppose it’s a matter of where the devs are focusing their attention
Is the narrative that important in Pacman or Minecraft? Not so much, I’d agree with you there
But take it out of a telltale game or the last of us?
I suppose it’s a matter of where the devs are focusing their attention
All works of fiction are by definition “not real”, but that’s never stopped me from empathising with any figure in a painting or character from a novel, tv show, or film.
All works of fiction are by definition “not real”, but that’s never stopped me from empathising with any figure in a painting or character from a novel, tv show, or film.
I’m just listening to podcasts and drawing dozens of frames at a time, at some point it just clicks. You gotta just power through the first bit!
I’m just listening to podcasts and drawing dozens of frames at a time, at some point it just clicks. You gotta just power through the first bit!
I think just getting one strong model done, and cut and pasting the limbs as to keep them proportionate and cleaning those up. I’m really just focusing on key frames and letting squash and stretch do a lot of heavy lifting
I’m an oil painter, so the isometric perspective is a bit wonky haha
I think just getting one strong model done, and cut and pasting the limbs as to keep them proportionate and cleaning those up. I’m really just focusing on key frames and letting squash and stretch do a lot of heavy lifting
I’m an oil painter, so the isometric perspective is a bit wonky haha
My hard deadline for sure will be before Next Fest in Feb, but I’m shooting for January!
My hard deadline for sure will be before Next Fest in Feb, but I’m shooting for January!