#indiedev #solodev
Planning more in-depth large bases and points of interest for later.
Currently juggling asset creation for the hangar / map.
#mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev #gamedevelopment
Planning more in-depth large bases and points of interest for later.
Currently juggling asset creation for the hangar / map.
#mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev #gamedevelopment
Expanded the paint system, all parts for the frame can be painted and have different texture finishes applied, allowing for more cosmetic options.
Working on some QOL today and weapon modeling.
Expanded the paint system, all parts for the frame can be painted and have different texture finishes applied, allowing for more cosmetic options.
Working on some QOL today and weapon modeling.
I have a lot of designs planned, especially for weapon arms.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
I have a lot of designs planned, especially for weapon arms.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
This will open up customization much more.
Paint options will be expanded after testing.
#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #blender
This will open up customization much more.
Paint options will be expanded after testing.
#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #blender
Remember, shooting ancient architecture is rude.
I will work on adding weapon arms next with the upcoming frame set.
Quick reminder that arms can be asymmetrical.
#mecha #mech #simulator #godot #indiedev #indiegame #solodev #gamedev #procedural
Remember, shooting ancient architecture is rude.
I will work on adding weapon arms next with the upcoming frame set.
Quick reminder that arms can be asymmetrical.
#mecha #mech #simulator #godot #indiedev #indiegame #solodev #gamedev #procedural
Added large pyramid structure with hollow interior, did some testing to better understand how interiors will behave with the generated map.
After some ruins are setup a new frame will be added.
Added large pyramid structure with hollow interior, did some testing to better understand how interiors will behave with the generated map.
After some ruins are setup a new frame will be added.
Added metal mesh portable interior fencing to split up segments that would have more on foot traffic for the player - (and eventually NPCs).
Debating if focus should stay on hangar assets..
#mecha #mech #simulator #godot #indiegame #indiedev #gamedev #solodev
Added metal mesh portable interior fencing to split up segments that would have more on foot traffic for the player - (and eventually NPCs).
Debating if focus should stay on hangar assets..
#mecha #mech #simulator #godot #indiegame #indiedev #gamedev #solodev
I am going to spend time modeling props for the map and doing some research.
So much to do (。-ω-)zzz
Talk to me about mecha.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
I am going to spend time modeling props for the map and doing some research.
So much to do (。-ω-)zzz
Talk to me about mecha.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
New props for the hangar, diagnostic station has way more assets now.
I'll be adding some utility trucks soon to fill in the center of the hangar.
What do you like about mecha?
New props for the hangar, diagnostic station has way more assets now.
I'll be adding some utility trucks soon to fill in the center of the hangar.
What do you like about mecha?
Setting up new HTAF frame parts - "BABA".
Up next are some more weapons, then moving back to hangar props before dedicating to map structures.
Tell me what you love about mecha.
Have a great weekend.
Setting up new HTAF frame parts - "BABA".
Up next are some more weapons, then moving back to hangar props before dedicating to map structures.
Tell me what you love about mecha.
Have a great weekend.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Trying to get a large pool of assets for both the generated map and the hangar.
Debating if I want to focus on new parts or land structures.
#mecha #mech #simulator #procedural #indiegame #indiedev #solodev #gamedev #godot #mechatober
Trying to get a large pool of assets for both the generated map and the hangar.
Debating if I want to focus on new parts or land structures.
#mecha #mech #simulator #procedural #indiegame #indiedev #solodev #gamedev #godot #mechatober
Alternate textures looking good.
Do you love mecha too?
#mecha #mech #indiedev #indiegame #solodev #simulator #procedural #gamedev #godot
Alternate textures looking good.
Do you love mecha too?
#mecha #mech #indiedev #indiegame #solodev #simulator #procedural #gamedev #godot
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #procedural
Finally started adding stationary mobs and random structures to the generated map.
I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.
#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
Finally started adding stationary mobs and random structures to the generated map.
I'll be modeling many more points of interest and showing off a new frame soon - stay tuned.
#mecha #mech #indiedev #indiegame #solodev #gamedev #procedural #godot #gamedevelopment
There have also been new texture options added to the assembly, so you can have different finishes to your machine.
Focusing on map props next.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
There have also been new texture options added to the assembly, so you can have different finishes to your machine.
Focusing on map props next.
#indiegame #indiedev #solodev #mecha #mech #simulator #godot #blender #gamedev #gamedevelopment
SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.
Up next I'll start on a new frame set, then map assets.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
SAM site rigs are imported, I'm happy with how they turned out and the radar segment on top rotates.
Up next I'll start on a new frame set, then map assets.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.
Adding the radar segment before importing.
#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
WIP for a new mob - homing SAM trailer rig to make the player hesitant to fly above a specified elevation and control space.
Adding the radar segment before importing.
#indiegame #indiedev #solodev #gamedev #godot #simulator #blender #vehicle #gamedevelopment #mecha
Have a shot of a handsome mech with a new triple auto seek missile launcher.
(ignore the ominous orb in the background)
New mob should be ready by end of week.
#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
Have a shot of a handsome mech with a new triple auto seek missile launcher.
(ignore the ominous orb in the background)
New mob should be ready by end of week.
#indiegame #indiedev #mecha #mech #godot #simulator #gamedev #solodev #gamedevelopment
Setting up a UI option to warp to these locations in the hangar for quick travel.
I have a few more things this week on the list, mostly mob and map assets.
#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
Setting up a UI option to warp to these locations in the hangar for quick travel.
I have a few more things this week on the list, mostly mob and map assets.
#indiedev #indiegame #godot #solodev #gamedev #gamedevelopment #mech #mecha #simulator
Not much to show this weekend just a new dual vertical missile launcher working and some new parts.
#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky
I really want to sit down and watch some old series but time is precious.
Not much to show this weekend just a new dual vertical missile launcher working and some new parts.
#indiedev #solodev #godot #indiegame #gamedev #mecha #mech #simulator #gamedevelopment #promosky
I really want to sit down and watch some old series but time is precious.
Upgrades to the map:
Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.
I've been thinking a lot about the everglades and rainforest recently.
Upgrades to the map:
Shallow waters, more vegetation, micro terrain, and larger trees serving as better cover - obscuring the ground/sky.
I've been thinking a lot about the everglades and rainforest recently.
Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.
(⸝⸝╸-╺⸝⸝)
Added assets for a new fatty HTAF set "Shibo" (center body part shown only) and added ominous floating orbs to the test zone to assist with missile tracking, which is working great.
(⸝⸝╸-╺⸝⸝)
Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.
The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.
Added target focus shift for the new upcoming missile weapons and you can see we took a beating from the mobs.
The single seat trucks have AA rockets and the turrets completely ate our left arm - smoke emission set per part.