Rogumon Game is on Steam
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rogumon.bsky.social
Rogumon Game is on Steam
@rogumon.bsky.social
Solo dev working on Rogumon, a creature-collecting roguelite.

Play on Steam ⤵️
store.steampowered.com/app/3157550/
It's been a few days since Rogumon released in early access, and I'm happy people are actually buying and playing it 😀

Throwback to how it looked in 2023:
July 27, 2025 at 9:31 PM
🚨Rogumon is in early access on Steam!

Can you assemble a team strong enough to escape Torment?
💫Battle in Pokemon-inspired combat
🔔Recruit & upgrade other Rogumon
🤝Build different teams each run
💡Discover secrets as you journey toward Paradise
store.steampowered.com/app/3157550/
#newgame #indiegame
July 25, 2025 at 7:40 PM
Put in a lot of work for gamepad/Steam Deck support and other improvements for Steam Next Fest. I'm happy with how it turned out, but this is how I feel now 😅

#indiegame #showmesunday
June 15, 2025 at 7:50 PM
👋 #PitchYaGame

Rogumon is a creature-catching roguelite where no two attempts are the same as you battle, collect and upgrade dozens of Rogumon.

Try the demo: store.steampowered.com/app/3157550/

Releasing in early access Jul 25, so wishlist now!

#IndieGames #roguelite @pitchyagame.bsky.social
June 6, 2025 at 4:18 PM
🔔 Demo patch notes:
- New feature to run from battle
- Quality of life updates around equipping items
- Improved descriptions for items that teach moves
- Bug fix for Exile's Bright Hope passives
- Balance changes: nerfed Heavyweight ability; slightly buffed each type's blight-inflicting move
May 24, 2025 at 6:56 PM
🔔 The demo for Rogumon is out now! Check out my creature-collecting roguelite on Steam if you like creating a team that combos well together...and then trying again and again:

store.steampowered.com/app/3157550/

#indiegame #newgame #steam
May 10, 2025 at 3:46 PM
New gameplay trailer for my creature-collecting roguelite, Rogumon!

Wishlist on Steam: store.steampowered.com/app/3157550/...

#indiedev #gamedev #roguelite
February 27, 2025 at 5:08 PM
After enough encounters, you have to fight a boss. This is what the map looks like when the boss appears.

#indiedev #gamedev
February 18, 2025 at 10:41 PM
Added an animated HP bar to my creature-collecting roguelite!

#indiedev #gamedev
February 12, 2025 at 8:58 PM
Dev update on my creature-collecting roguelite:
l added tooltips, both for icons and certain keywords in text.

It ain't much but it's honest work.

#indiedev #gamedev
February 7, 2025 at 6:52 PM
Made a new move that inflicts a random status (called "blights") 😵‍💫

My game is Rogumon, a creature-collecting roguelite.

#indiegame #indiegamedev #solodev
January 13, 2025 at 2:03 AM
This is the "catch" animation for my creature collector roguelite. Bells are the items used to catch creatures in my game.

For anyone listening without audio, there's a toll of a bell each time the bell image flashes.

Any feedback appreciated! #gamedev #indiedev
November 26, 2024 at 11:11 PM
here's a 3-second trailer for my indie game where you–
November 14, 2024 at 5:19 AM