Roesilej
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roesilej.bsky.social
Roesilej
@roesilej.bsky.social
26 • He/Him • AuDHD
I post things related to GameDev :)
Developer for Project W and Classroom Akumu

💻 Full-Stack Developer / 🎮 Indie Developer / 🎵 Music Producer
私は日本語を勉強しています。Я изучаю русский язык.

https://www.youtube.com/@Roesilej

I follow back! <3
I absolutely love diegetic ui! And just when developers/designers are really creative about how they display information instead of just being text on a screen.
July 6, 2025 at 8:56 PM
So scary! Thank you for sharing, it's inspiring.
July 6, 2025 at 5:06 PM
アメリカのここの状況はばかばかしくて悲しい。
July 6, 2025 at 2:07 PM
Have you ever heard of Brackets? I used to use it a long time ago and really enjoyed it, but I still am stuck with VS Code.

brackets.io?lang=en
A modern, open source code editor that understands web design
Brackets is a lightweight, yet powerful, modern text editor. We blend visual tools into the editor so you get the right amount of help when you want it. With new features and extensions released every...
brackets.io
June 1, 2025 at 10:09 AM
Thank you so much <3
March 26, 2025 at 8:08 AM
There's also a super basic prototype up on my Itch page that anyone is welcome to download. :)

roesilej.itch.io/nekoproject
roesilej.itch.io
January 31, 2025 at 9:25 AM
Thanks so much :)
January 29, 2025 at 9:28 PM
I started wondering this after I got Xbox Gamepass for $1. There's over 400 titles for Gamepass, including a lot of indie developers. I know that it's a subscription based service, you're paying for it so I imagine that money goes to the developers. I've even wondering the same about steam sales.
January 17, 2025 at 7:24 AM
That's a really good question and I've wondered the same myself. The only plausible explanations I can think of are: Epic Games pays them, that info isn't public and depends on how big the game is. Exposure, people will see their friends playing. Microtransations. And also free marketing.
January 17, 2025 at 7:19 AM
Looks so good! I especially like the lighting. :)
January 15, 2025 at 8:36 PM
Thanks for the feedback! I definitely need to make some improvements to level 2. The pool area is actually Level 7 or 'Thalassophobia' from the Fandom wiki, so that's why there's the sky. I'm really excited to work on an actual poolrooms level though, it's also one of my favorites. :)
January 10, 2025 at 10:03 PM
Thanks! And yes you're right. It's a survival horror game that I'm making based off the backrooms fandom wiki.
January 10, 2025 at 3:36 AM
I might add a level like it in the future but as of right now all the levels are from the Fandom wiki. Level 0.2 is a cool one. :)
January 8, 2025 at 5:53 PM
That's a really good question. The way I do it in the game is definitely very gamey and not realistic in any way. VR goggles with AR is an interesting concept! :) In the future I might make it to where the point data is only visible through the device's screen.
January 3, 2025 at 5:33 PM
Thanks so much! The idea inspired from reading Level 6: "Lights Out". I was wondering how I could let player traverse a level that has no lights including flashlights.
January 3, 2025 at 4:35 PM