Matt
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robproductions.bsky.social
Matt
@robproductions.bsky.social
Indie Game Developer, Everything Artist, Story Powerhouse. My name is not Rob.

Please check out my latest game, Burden of Truth!
https://s.team/a/2923050
You're telling me there was a secret special Scons flag that could've automatically sped up my PR builds this whole time?? 😭
November 30, 2025 at 11:23 PM
In the engineering world you might call this "jank heuristics" but here in gamedev land it's perfect visual magic 😍
November 23, 2025 at 2:05 AM
But if you're still in an experimental phase & just finding it fun to mess around in Godot, you don't have to follow any particular best practice or optimize your dev process, just be proud of what you're doing! You can always reach out to community when you have specific questions. Best of luck :)
November 17, 2025 at 6:35 PM
For your projects, a next step might be to study games & apps that inspire you and really take a look at how they work and what the devs have done to create it, as long as it's fun. If you eventually want to make larger projects, think about ways to improve your workflow/code by researching online!
November 17, 2025 at 6:35 PM
If you get to a point where you want to upload more professional devlogs, think about using a video editor (Davinci Resolve is free!) to insert text titles instead of typing out on the screen, and edit out the parts where you start/stop the recording. Some ambient music would be cool too!
November 17, 2025 at 6:35 PM
I've finally had time to look through your videos; you're making great progress and clearly learning a lot through them! Definitely keep it up and remember to find what you're excited to make and pursue that, don't worry as much about what people want to see at this stage :)
November 17, 2025 at 6:35 PM
No worries, thank you so much for checking out my game!! Definitely need constant reminders to take breaks haha so that was appreciated! I'll take a look at your videos later for sure! You've made great progress so far :D
November 14, 2025 at 2:54 AM
You got this! I also started a brand new project a week ago and worried about all of the hard work ahead... but I'm hoping it'll be my best game yet :)
November 13, 2025 at 6:20 PM
For me it's more workflow issues like this stuff:
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...
github.com/godotengine/...

Sadly, these can't just be "worked around" with user code and require actual engine changes to address...
November 5, 2025 at 4:50 PM
Let's hope it works out, and don't be afraid to ask for help if you need it!
November 2, 2025 at 2:24 AM
Wishing the best for you man 😢
November 1, 2025 at 3:27 PM
Apologies for the lack of updates recently... I've been trying to get a new YouTube video edited but it hasn't been nearly as fun as designing + coding game tech, and I kind of need every bit of fun I can get now lol. For now, here's a preview of a dev tool I've been building 😅 #gamedev #indiedev
October 23, 2025 at 11:43 PM