Rob Farley
robfarley74.bsky.social
Rob Farley
@robfarley74.bsky.social
Just messing about with Game dev, used to do it a long time ago and just starting messing about again for funzies!
I made a retro homage to Jetpac a while back...
turbowarp.org/759670752/fu...
August 2, 2025 at 5:32 PM
If I were a cat, I'd want a rear mudguard on my bike! #dangertail
August 1, 2025 at 8:31 AM
You're more than welcome to take this up with someone who's prepared to have an argument about it!
July 31, 2025 at 1:58 PM
This looks awesome! Although I'd prefer it if the camera always tended towards a chase cam. I did this for my badly drawn racers game

youtu.be/XevUlPMOtRE?...
July 31, 2025 at 9:34 AM
Regardless, I'm referring to sprites as a bunch of pixels that move about on the screen, regardless of software, hardware, or interrupt software sprites!
July 31, 2025 at 9:31 AM
This isn't being written for an Amiga, it's on PC, just a retro Amiga style with extra whiz bangs!
July 30, 2025 at 10:32 AM
Lots of colours and the res kinda depends, but it's designed in 480x360, mostly 16x16 tiles, most sprites, side cannons. turrets etc are 32x32
July 29, 2025 at 10:28 PM
Pleased you liked it! Did you spot exolon, starquake and lunar Jetman in there too?!
July 18, 2025 at 8:57 PM
Looks awesome, reminds me of Super Skidmarks on the Amiga
July 16, 2025 at 4:00 PM
I'm getting there, should have a fresh video soon. Then there's just the nightmare of level design and game balance!
July 9, 2025 at 10:56 PM
Got to get Xenon to a mostly finished state first!
July 2, 2025 at 6:51 PM
I'm definitely going to write a big ass horizontal shooter at some point, wide screens suit horizontal shooters so well!
July 1, 2025 at 10:24 PM
Look what I'm working on!

youtu.be/duK8_0jmNEE?...
July 1, 2025 at 8:51 PM