Overtime at work has cut into game dev, so I’m working on balance. Still made progress! Smoothed transitions, refined the window animation, and added music to enhance the atmosphere. Slower progress, but staying at it!
#gamedev #indiedev #solodev #godot #pixelart
Miasma gradually builds up in your ghosts room, and you’ll need to help them clear it out (fan animation coming soon). They also crave moonlight now and then...maybe through a window or a special moon lamp?
#gamedev #indiedev #solodev #godot #pixelart
Added an end-turn button to my project which for now only prevents the player from drawing additional cards until pressed. Planning to spend tomorrow refactoring my code and then getting a plan together for implementing enemy cards.
#godot #indiedev #gamedev #solodev
Added an end-turn button to my project which for now only prevents the player from drawing additional cards until pressed. Planning to spend tomorrow refactoring my code and then getting a plan together for implementing enemy cards.
#godot #indiedev #gamedev #solodev
I updated it so that the card preview still works after locking a card into a slot. I also adjusted the card drawing mechanic so that whenever you draw cards, you always get enough to bring your hand back up to five.
#godot #indiedev #gamedev #solodev
I updated it so that the card preview still works after locking a card into a slot. I also adjusted the card drawing mechanic so that whenever you draw cards, you always get enough to bring your hand back up to five.
#godot #indiedev #gamedev #solodev
Spent the last two days building a card preview mechanic that shows a large copy of the current card. The biggest challenge was handling the dynamic text, which isn't part of the card art.
#godot #indiedev #gamedev #solodev
Spent the last two days building a card preview mechanic that shows a large copy of the current card. The biggest challenge was handling the dynamic text, which isn't part of the card art.
#godot #indiedev #gamedev #solodev
Added unique cards and card-flipping mechanics today, bringing me back to the progress I had before restarting due to the lack of version control!
#godot #indiedev #gamedev #solodev
Added unique cards and card-flipping mechanics today, bringing me back to the progress I had before restarting due to the lack of version control!
#godot #indiedev #gamedev #solodev
Implemented a deck system that allows players to draw cards.
#godot #indiedev #gamedev #solodev #deckbuilder
Implemented a deck system that allows players to draw cards.
#godot #indiedev #gamedev #solodev #deckbuilder
Implemented card hand functionality where cards auto-align and snap back if misplaced. I’m eager to get prototypes in front of people but need to balance that with ensuring my code remains clean and maintainable.
#godot #indiedev #gamedev #solodev #deckbuilder
Implemented card hand functionality where cards auto-align and snap back if misplaced. I’m eager to get prototypes in front of people but need to balance that with ensuring my code remains clean and maintainable.
#godot #indiedev #gamedev #solodev #deckbuilder
Implemented card slots into my project today. I also, with the help of @cardboardmoon.itch.io, was able to switch my handle to be my @itch.io domain!
#godot #indiedev #gamedev #solodev #deckbuilder
Implemented card slots into my project today. I also, with the help of @cardboardmoon.itch.io, was able to switch my handle to be my @itch.io domain!
#godot #indiedev #gamedev #solodev #deckbuilder
Added a hover effect to enlarge cards slightly and figured out the bug that caused me to restart the project. I'm still going to keep going with this new version because the code I'm writing this time is much cleaner.
#godot #indiedev #gamedev #solodev #deckbuilder
Added a hover effect to enlarge cards slightly and figured out the bug that caused me to restart the project. I'm still going to keep going with this new version because the code I'm writing this time is much cleaner.
#godot #indiedev #gamedev #solodev #deckbuilder
I'm honestly feeling good about restarting this project with the addition of using version control this time. I'm already learning a lot by refactoring and writing better comments for all my previous code.
#godot #indiedev #gamedev #solodev #deckbuilder
I'm honestly feeling good about restarting this project with the addition of using version control this time. I'm already learning a lot by refactoring and writing better comments for all my previous code.
#godot #indiedev #gamedev #solodev #deckbuilder
Worked on some temporary card art and improving the layout...also I broke the code and haven't been using version control so that is cool. Will pretty much have to start from scratch tomorrow. Lesson learned.
#godot #indiedev #gamedev #solodev #deckbuilder
Worked on some temporary card art and improving the layout...also I broke the code and haven't been using version control so that is cool. Will pretty much have to start from scratch tomorrow. Lesson learned.
#godot #indiedev #gamedev #solodev #deckbuilder
Paper prototyping went better then expected! While there's still a lot of work to do on the mechanics and rules, I feel confident enough to start transitioning into prototyping in #Godot.
#indiedev #gamedev #solodev #deckbuilder #roguelikedeckbuilder
Paper prototyping went better then expected! While there's still a lot of work to do on the mechanics and rules, I feel confident enough to start transitioning into prototyping in #Godot.
#indiedev #gamedev #solodev #deckbuilder #roguelikedeckbuilder
Today, I implemented a card flip animation for the card-drawing mechanic.
#IndieDev #GameDev #Godot #DeckBuilder
Today, I implemented a card flip animation for the card-drawing mechanic.
#IndieDev #GameDev #Godot #DeckBuilder
I've finished adding the deck draw functionality to my project. I'm considering making a paper prototype of the game to iterate on gameplay mechanics more efficiently. Has anyone here ever used paper prototyping in their process before?
#IndieDev #GameDev #Godot #DeckBuilder
I've finished adding the deck draw functionality to my project. I'm considering making a paper prototype of the game to iterate on gameplay mechanics more efficiently. Has anyone here ever used paper prototyping in their process before?
#IndieDev #GameDev #Godot #DeckBuilder
Today, I added functionality for cards to snap back into place if not properly placed in an open slot. I also made the hand condense automatically when a card is removed.
#IndieDev #GameDev #Godot
Today, I added functionality for cards to snap back into place if not properly placed in an open slot. I also made the hand condense automatically when a card is removed.
#IndieDev #GameDev #Godot
Added card slots where players can place a card, and it locks into position.
#IndieDev #GameDev #Godot #PixelArt
Added card slots where players can place a card, and it locks into position.
#IndieDev #GameDev #Godot #PixelArt
Over the past few weeks, I’ve learned a lot from my RPG project. However, I’ve realized it’s too ambitious for my current goals, so I’m starting a smaller card game project that aligns better with my ideas.
#IndieDev #GameDev #Godot #PixelArt
Over the past few weeks, I’ve learned a lot from my RPG project. However, I’ve realized it’s too ambitious for my current goals, so I’m starting a smaller card game project that aligns better with my ideas.
#IndieDev #GameDev #Godot #PixelArt
I decided to keep going with the #PixelArt today so I made this Necromancer character.
#IndieDev #GameDev #Aseprite
I decided to keep going with the #PixelArt today so I made this Necromancer character.
#IndieDev #GameDev #Aseprite