Riku Murai
rmurai0610.bsky.social
Riku Murai
@rmurai0610.bsky.social
Postdoc at Imperial College London
Interested in SLAM and multi-device optimisation
https://rmurai.co.uk
I've added the ply export, hopefully it works!
February 26, 2025 at 10:07 PM
We haven't been running it without viz apart from evaluation so didn't think about this too much haha.
I'll add ply export or something soon.
February 26, 2025 at 7:40 PM
Thank you! And yes same as pointmap matching (fig2, theta) it’s minimising alpha not beta (since rays are normalised, we can use eq 3)
December 17, 2024 at 10:20 AM
Thank you, and thanks for catching the typo!
December 16, 2024 at 10:54 PM
Thank you! wouldn't have been possible without MASt3R/MASt3R-SfM.
This new paradigm has been inspiring!
December 16, 2024 at 6:34 PM
Thanks! We're planning on releasing the code early next year
December 16, 2024 at 6:25 PM
For more please visit:
Website: edexheim.github.io/mast3r-slam/
Video: youtu.be/wozt71NBFTQ
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
YouTube video by Riku Murai
youtu.be
December 16, 2024 at 3:43 PM
For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem.

As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
December 16, 2024 at 3:43 PM
We use MASt3R's two-view prior as our only network with no fine-tuning.
By leveraging this 3D prior and making minimal assumptions on the camera model, we can handle dynamically changing zoom.

Efficient test-time optimisation and loop closure enable large-scale consistency.
December 16, 2024 at 3:43 PM