River Salmon
riversalmon.itch.io
River Salmon
@riversalmon.itch.io
Indie gamedev and Unreal Engine specialist.
Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers.

Available to provide AND commission contract work/freelancing
another shot of the Retro Surface material I'm making to make using nice crunchy pixel textures look right in #unrealengine
May 25, 2025 at 6:21 AM
Using some UV tricks from Inigo Quilez's blog, I was able to get very convincing pixel textures but still using regular samplers - meaning you get to use shared samplers, anisotropic filtering, etc!
I also have some PBR inference from color textures worked in too. Textures by Makkon.
May 25, 2025 at 12:12 AM
this is pretty close
April 18, 2025 at 12:22 AM
Using tricks with UVs that has apparently existed for a long time, was finally able to get a point filtered look with anisotropic filtering. All this really is under the hood is 'pixelating' the uvs with the shader while still using all the other ordinary texture sampler stuff #unreal #retro #ue5
January 4, 2025 at 11:16 PM
December 20, 2024 at 12:32 AM
Another screenie of Vesper, a character modeled by @themistercat.bsky.social
November 20, 2024 at 6:34 AM
Using a trick where I blend between point filtering and bilinear aniso over distance and grazing angle to avoid moire patterns #unreal #retrofps #gamedev
November 10, 2024 at 1:56 AM