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rinion.studio
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@rinion.studio
rinion, if you must.
a pile of wordsmiths with adjacent interests.
also at 🦊

stuff we've made:
https://rinion.studio
https://rinions.itch.io/dovecote

extant categories:
#< #| #> (OC worldbuilding)
#~ (software development)
#Δ (game dev specifically)
it feels so weird. the game is out, and it's good, and it's been 5 years since the kickstarter, and i reached credits, and there's an entire arcade mode to play for forever,

it feels like it hasn't hit yet and it's going to sometime in the next week
December 12, 2025 at 9:31 PM
this is SUCH a goddamn videoed game.
December 12, 2025 at 2:19 AM
realistically this just comes back to my thoughts on "practically 0% of developers do or think about UX"
December 11, 2025 at 9:02 PM
i'm sitting here trying to decide what to go ahead with and how to do it and all of the options are highlighting how things are like, not that great for what i am trying to do. which, as someone who can never be wrong (lie), is clearly an attack on me and evidence of bad structure.
December 11, 2025 at 9:01 PM
i understand why more games DON'T do 27 different things with a button scheme that is regularly 6 buttons and sometimes 10 and often either 4 or 2. however,
December 10, 2025 at 5:33 AM
i love games that do shit. i can't really explain this better bc i'm super tired but goddamn does this game do shit. shit is always being done. i don't know if i've ever enjoyed a tutorial section more than this.
December 10, 2025 at 5:07 AM
withholding complete use of the phrase until i play through more of it, but. at the moment. UNBEATABLE is the most Redline (2009) video game perhaps ever.
December 10, 2025 at 5:02 AM
(i will be Posting)
December 9, 2025 at 6:10 PM