Ridley Winters
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ridleywinters.bsky.social
Ridley Winters
@ridleywinters.bsky.social
🐦‍⬛ #voxels, code wandering, trying to be nice to people, #rust, #bevy, #deno, #wasm, #wgpu
🐜 Hmm, just noticed there's a bug with the shadows.
May 22, 2025 at 8:19 PM
Private repo since it's a mess of hobby code, experiments, and hard-coded "let's just get this to work" type stuff. Glad to share any specifics though!
May 21, 2025 at 7:11 PM
I'm a big fan of bevy, but for this I'm using winit + wgpu directly to learn more about the low-level stuff happening under the hood.
May 21, 2025 at 6:40 PM
I render a full-screen quad, compute a ray from each fragment (the camera data is in a uniform), then run a ray-sphere and a ray-plane intersections with intersection code translated to WGSL. The shader is hard-coded to these two objects for now since I haven't done much WGSL before!
May 21, 2025 at 12:48 PM