Richard Zhao
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richardzhao.bsky.social
Richard Zhao
@richardzhao.bsky.social
Researcher, Educator, Citizen.
Associate Professor @UCalgary.bsky.social - Serious Games, AI, Immersive Technologies. Posts are my own and do not represent organization.
http://richardzhao.com
So good to have Jonathan Schaeffer back for the final keynote on AI in games #AIIDE25
November 14, 2025 at 4:09 PM
Matt McConnell gives his presentation on the Adaptive Problem Solving Game (with genetic algorithm) at the AAAI Conference on AI and Interactive Digital Entertainment! #AIIDE25

Here's his published paper: doi.org/10.1609/aiid...

Here's a video demo: m.youtube.com/watch?v=qJOb...
November 13, 2025 at 10:57 PM
Just great to hear from @luked.bsky.social on AI from Take-Two at #AIIDE25
November 13, 2025 at 4:11 PM
My student Mahdi (with co-author Parsa) gives his presentation on creating more stable Angry Birds game levels at the AAAI Conference on AI and Interactive Digital Entertainment #AIIDE25

Here's the published paper: doi.org/10.1609/aiid...
November 12, 2025 at 11:35 PM
It is so nice to see these papers and authors been honoured with the test of time. Well deserved indeed! #AIIDE25
November 12, 2025 at 4:05 PM
Acceptance rates at #AIIDE25 . Looks great this year!
November 12, 2025 at 3:52 PM
Quality is going up (subjective but I totally agree!) #AIIDE25
November 12, 2025 at 3:46 PM
Excited to start the first day of the main conference #AIIDE25 !
November 12, 2025 at 3:42 PM
Very interesting history of the #AIIDE EXAG workshop by Mike Cook who organized the first EXAG.
November 11, 2025 at 4:14 PM
Open question at the @exag.bsky.social speculative game jam at #AIIDE25 : can you implement generative AI in a game as a game mechanic and not make it into a chatbot? Can you generate data ethically and consensually?
November 10, 2025 at 6:38 PM
My students Mahdi Farrokhimaleki and Parsa Rahmati have a paper published at the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment #AIIDE25 :
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation.
Preprint available: doi.org/10.48550/arX...
October 20, 2025 at 8:13 PM
My student Matthew McConnell published his current work at the AAAI Conference on AI and Interactive Digital Entertainment #AIIDE25 :
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm

Preprint available: doi.org/10.48550/arX...
October 20, 2025 at 8:06 PM
Voted! Good luck to Canada.
April 18, 2025 at 5:14 PM
Attending #FDG2025 remotely - always interesting to watch people talk about research in games! #FDG
April 16, 2025 at 8:48 AM
I joined Global News Morning Calgary to briefly talk about how AI will be used in our daily lives: globalnews.ca/video/109698...
January 22, 2025 at 5:59 AM