rhmoller.bsky.social
@rhmoller.bsky.social
I have been trying out many modern C alternatives (Rust, Zig, C3, Odin). Along the way I learned about arena allocators and decided to give C a second chance. The engine compiles natively and to WebAssembly. To test it out I have started building a silly little retro style boomer shooter.
December 6, 2025 at 12:28 PM
Using claude code to resolve merge conflicts is pretty neat.
July 12, 2025 at 8:51 AM
Claude code is so much fun. It's even pretty good at writing code in a niche language like Odin. I remember trying Sonnet 3.7 with Odin and back then it couldn't even write a syntactically correct hello world.
July 7, 2025 at 10:14 AM
Started rewriting my engine in the Odin language. Still aiming for a crisp low poly / pixel art look with minimal lighting/shading. It runs natively on windows and it also runs in the browser thanks to Odin's js_wasm32 target
May 24, 2025 at 12:54 PM
@gameengines.bsky.social I would like Custom/In-house Engine please!
November 22, 2024 at 10:48 AM
My engine now loads scenes, animations and skins from GLTF/GLB files. #gamedev #customengine
November 22, 2024 at 9:20 AM
Added basic material system and GLTF/GLB loader for static meshes. #gamedev #indiedev #customengine
November 17, 2024 at 1:03 PM
Oh oh. I have once again started writing a game engine from scratch. Please send help 🤡 #gamedev #indiedev
November 8, 2024 at 10:01 AM
Just testing video upload quality
October 19, 2024 at 1:02 PM
Hello Blue Sky. I hope this will become my hobby game development / pixel art / lowpoly modeling sanctuary.
October 19, 2024 at 10:20 AM