Mega Man Revolution Remix
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revoremix.bsky.social
Mega Man Revolution Remix
@revoremix.bsky.social
The account for Mega Man Revolution, and its remake Revo Remix.
We can't really show any new stage/game related content, but some new features that are good, like difficulty being in the options menu, dropdown boxes for options, and saved states for graphics and audio settings you picked, because the graphic cycle hotkey doesn't cut it anymore.
November 9, 2025 at 1:39 AM
Happy... whatever this is celebrating. Maybe the fact we have the first phase of the final battle done?
November 9, 2025 at 1:20 AM
The weapon has been in the game for a while as a guest weapon from Square Root of -1, it just got a new sprite for enemies being caught on tape.
September 1, 2025 at 2:50 AM
August 28, 2025 at 1:42 AM
This is (one of) the brains of the operation.
August 21, 2025 at 12:41 AM
I'M FED
August 17, 2025 at 3:42 PM
Storm Woman polished brighter and shinier than her own lightning.
August 15, 2025 at 5:45 AM
Cast then and now. A lot of them don't have counterparts in the original game, and a lot aren't shown because of spoilers, except for a couple.
August 7, 2025 at 12:00 AM
Behind the scenes it's using mesh distortion and is otherwise just this tiled texture.
July 16, 2025 at 1:19 AM
Oh, the game isn't really trying to be 8-bit anymore. The NES "legacy mode" is literally that where it's an afterthought and not what the game is designed around. But there's additional options to turn off effects like NES would never have. I think this is what the finalized version is now.
July 16, 2025 at 1:08 AM
Is this any better?
July 15, 2025 at 10:02 PM
Small update to part 2 after realizing the eye sprite actually can be used for the back eye too.
July 14, 2025 at 6:38 PM
State of the Snake Part 2
July 14, 2025 at 1:50 AM
State of the Snake Part 1
July 14, 2025 at 1:49 AM
It turns out Mega Water S is based on the same character from Journey to the West as Yamcha from Dragon Ball. So enjoy this-
June 27, 2025 at 2:14 AM
June 24, 2025 at 9:51 PM
All the game's assets are just in folders in the main folder, where you could just play the music. It'd be webm though, but you can get a plugin for that for foobar2000, or Windows Media Player Classic can open it. C3 also automatically makes everything spritesheets. So you can find those too.
March 24, 2025 at 8:03 PM
We too can open our game's EXE in notepad and copy and paste it on bsky
March 24, 2025 at 7:56 PM
Old video from when Needlemouse was being set up and programmed. It shows how more complex things usually go to utter chaos at first.
March 22, 2025 at 11:56 PM
Guy serenading his passengers with Dying Cats as their Uber driver.
March 22, 2025 at 11:54 PM
"I don't know what that is."
*Dr. Light's disembodied head becomes more threatening*
March 22, 2025 at 11:33 PM
Quite a few of us are such elderly fossils that we know this is what Revo Remix would actually look like if it came out when we were kids. lol
March 20, 2025 at 8:46 PM
March 19, 2025 at 7:10 PM
They changed since I removed some empty space from tilesets.
March 16, 2025 at 6:06 AM
Another day, another specific death that requires no extra sprites thanks to random mesh distortion. lol
March 16, 2025 at 3:37 AM