Reft
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reftworks.bsky.social
Reft
@reftworks.bsky.social
❤️💜💙 | Musician | Pixel Artist | Solo Indie Game Dev | Twitch Affliliate | SAHD | ADHD
Let's create amazing things and play fun games!
https://linktr.ee/reftworks
Twitch.tv/ReftWorks
https://reftworks.itch.io/
Here's the first look at the Crab-bot in game! Still got a ways to go but so great seeing the queueing logic working, as simple as currently is.

#unity #metroidvania #pixelart #Crabbot #Flamethrower
July 17, 2025 at 6:00 PM
Here's a lil demo of how I'm using Unity’s additive scene system to load/unload rooms as the player moves. Makes it easy to expand the world without worrying about blowing up memory or load times.
#gamedev #solodev #indiedev #unity #platfomer #metroidvania
July 12, 2025 at 8:13 PM
Getting close to done with this attack animation for the crabbot. Really enjoying adding lil details here and there.
What do we think so far?
Can't wait to get this into game space!
#pixelart #crabbot #flamethrower #steampunk
May 19, 2025 at 6:39 PM
Got a screen cap of a sample of the new dialog UI's portrait animator. It can handle different emotions and mouths along with the text. Of course right after I did this test, I accidentally saved over my dialog with a blank, needless to say there are safeguards in place now 😖
#dialogue #indiedev
April 26, 2025 at 11:41 PM
Finally got around to capturing a bit of Cogforged in its current state! This is mostly a test area where I can search for edge cases. Evelyn's moveset is almost complete—just a few animations left—but it's already really fun swinging her fist around! #Cogforged #2DGame #PixelArt #IndieDev #Gamedev
March 22, 2025 at 5:00 AM
Testing my distance joint getting things ready for grapple mechanics. I enjoy seeing the parallax effect, even without camera movement
March 8, 2025 at 2:33 PM