ECS • MonoGame • TMX/Tiled
Z-Sort • Multi-Floor • Occlusion
Inspired by Ultima Online
UO’s longevity really comes from both creators and toolmakers.
I’m developing a modern 2.5D UO-inspired engine, and this kind of work is exactly what motivates me.
soon we’ll be publishing demos and gameplay mechanics 😉
UO’s longevity really comes from both creators and toolmakers.
I’m developing a modern 2.5D UO-inspired engine, and this kind of work is exactly what motivates me.
soon we’ll be publishing demos and gameplay mechanics 😉
It’s not just placing houses randomly, it’s about biome transitions, flow, and coherence.
This map does that extremely well. Incredible work.
It’s not just placing houses randomly, it’s about biome transitions, flow, and coherence.
This map does that extremely well. Incredible work.
MonoGame has been solid and predictable on Linux so far.
MonoGame has been solid and predictable on Linux so far.