RayCarrot
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raycarrot.bsky.social
RayCarrot
@raycarrot.bsky.social
Creator of the Rayman Control Panel. I enjoy a variety of games, including Rayman, Crash, Spyro, Persona, Psychonauts and more. He/Him.

🎥 YouTube: https://www.youtube.com/@RayCarrot
🎮 Ray1Map/RCP: https://raym.app
📄 GitHub: https://github.com/RayCarrot
Finishing a world or getting a game over will prompt the user to submit their anti-dark matters. Sadly the functionality seems to be missing though, so the options don't do anything.

Thanks to @milesthecreator.bsky.social for the screenshots and for help testing it!
November 26, 2025 at 8:43 PM
Today I managed to partially restore the unused leaderboard menus in the DSi version of Rayman 1!

It's not fully known what they were for, but it seems the original intent behind the anti-dark matters (basically achievements) was to locally submit them between systems.

#rayman
November 26, 2025 at 8:43 PM
Rayman 2 has just been updated on GOG as part of their preservation program! It includes enhanced compatibility, Polish localization, improved controller support and cloud sync among other things.

#rayman
November 25, 2025 at 4:54 PM
So, thanks to @milesthecreator.bsky.social playing through the DS version of Rayman Raving Rabbids TV Party we can now add that to the list of Rayman games with progression/save bugs!
Cause turns out there's a minigame that's impossible to get gold in because of you being short of 1 second to do so.
November 24, 2025 at 8:52 AM
Why 😭 Who asked for this? Like legit, they're already facing bankruptcy and this is what they do...?
November 21, 2025 at 6:14 PM
There's also a version of the final worldmap, showing the tiles used to create it
November 15, 2025 at 4:36 PM
Here's an early worldmap for the GBC version of Rayman 1! It shows the same mountains as seen in the game's intro.

#rayman
November 15, 2025 at 4:36 PM
Ubisoft just added Rayman 2 and Raving Rabbids to the Blacknut streaming platform after adding Origins and Legends last year.

However several screenshots are very questionable 😅 One is from Reburrowed and another from an AI-upscale mod for Rayman 2. And then some are from other games.

#rayman
November 15, 2025 at 8:09 AM
Absolutely!
November 8, 2025 at 5:43 PM
Original post before it was deleted:
November 4, 2025 at 4:17 PM
Apparently Rayman 2 wasn't a 3D game. Maybe this was the Rayman 2 all along? 😅
November 4, 2025 at 4:08 PM
Today at Paris Games Week they had a Rayman cake! (video from Ubisoft's Instagram)

#rayman
November 1, 2025 at 5:50 PM
The current brand producer on the Rayman franchise just shared an encouraging LinkedIn post about the franchise!

He's also been doing media interviews now during Paris Games Week, mentioning that announcements for upcoming games (plural!) will come in the "short to medium" future! 👀

#rayman
November 1, 2025 at 10:03 AM
I looked up some of the new Ubisoft credits and they seem to be from Ubisoft Montpellier, such as this person who's currently the brand producer for Rayman (after escaping from being stuck on BG&E2 for 6+ years 😅)
October 30, 2025 at 2:06 PM
They also added a new logo splash screen when you start the game. However this is not in the original game's engine, so probably some standard code from the company which they inject into their games.
October 30, 2025 at 1:44 PM
Now when it comes to the changed music, the original music is no longer in the ROM.

Some tracks are fully removed and have been replaced by the text "SKIP".

Others have been replaced with new tracks, which are in the hUGEDriver format: github.com/SuperDisk/hU...
October 30, 2025 at 1:44 PM
🧵 Thread on differences in the new release of Rayman 1 GBC

Having analyzed the ROM now it has become apparent that it was recompiled. All data and functions are relocated. The majority is still the same, but there are some changes which I will go over here.

First, some vignette changes:

#rayman
October 30, 2025 at 1:44 PM
Miles also looked into the 3DS Virtual Console version of the game and interestingly enough they included a patch to the ROM there. It's named "UBI Key Fix", but all it actually does is patch out the functionality altogether so the IR checks don't run and the level can never be played...
October 28, 2025 at 12:22 PM
The GBC version of Rayma 1 has this functionality called "Ubi Key" where you could unlock bonus levels in games by linking GBC systems together using the IR sensor.

A few days ago I made a patch which makes the level accessible without this connectivity.

#rayman
October 28, 2025 at 12:22 PM
Finally it validates that the final level has been unlocked under the correct conditions.
October 27, 2025 at 11:48 AM
Then it checks so Twilight Gulch hasn't been completed before defeating Moskito, since you need the grab power for that level.
October 27, 2025 at 11:48 AM
Next it checks that cages aren't collected in levels which haven't yet been unlocked.
October 27, 2025 at 11:48 AM
Then it checks that the branches are unlocked under the correct conditions.
October 27, 2025 at 11:48 AM
Next it checks so you haven't beaten bosses before unlocking their respective levels. It also checks the same for the flag for helping the musician.
October 27, 2025 at 11:48 AM
Next the range of the lives and continues are checked. Lives have to be between 0-99 and continues between 0-9. However, you can actually get 10 continues through a cheat code, making you password invalid!
October 27, 2025 at 11:48 AM