Raph Koster
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raphkoster.bsky.social
Raph Koster
@raphkoster.bsky.social
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @[email protected]
Oh hi! Was glad to see comics again lately!
November 9, 2025 at 7:46 PM
Ah yeah. I call the invention of TTRPGs the most important thing to happen in literature since the printing press. :)

You might like www.raphkoster.com/games/presen... though it is not about practical advice.
Digital Bards: Interactive Media and the Evolution of Storytelling
This was a talk given as a Distinguished Speaker at the University of Alabama Huntsville in October of 2016. Digital Bards: Interactive Media and the Evolution of Storytelling Print media was itsel…
www.raphkoster.com
November 8, 2025 at 9:05 PM
It should apply to all sorts of games! Tabletop, sports, party games, etc. Some parts are more relevant to one kind than another though. For example, “juice” is very different for tabletop vs digital, but still applies.
November 8, 2025 at 5:37 PM
Hey, it's been a while!
November 8, 2025 at 9:55 AM
It's around thirty years of piled up research, experimentation, practice, and study, just very very very distilled. :)
November 8, 2025 at 3:02 AM
Just bear in mind, I didn't say it was EASY. :D
November 8, 2025 at 3:01 AM
Thanks. :) I have been on the front page a dozen times or so in the past, but it is always a bit of a thrill!
November 8, 2025 at 2:57 AM
check the links in the very last section ;)
November 3, 2025 at 7:46 PM
All the professors I know will retire before I get the chance to retire INTO academia!
October 8, 2025 at 11:40 PM
I got that bit of info from Ben Cousins, and have mentioned it several times. Others have referenced it too, see www.researchgate.net/figure/Jumpi... which probably will link to his original source.
Fig. 3. Jumping times in 3rd person action games – adapted from Cousins...
Download scientific diagram | Jumping times in 3rd person action games – adapted from Cousins [2005].  from publication: Toward an understanding of flow in video games | In the domain of computer game...
www.researchgate.net
October 8, 2025 at 6:01 PM