GitHub: https://github.com/joseasv
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
We made 8 tutorials that should help you understand and apply these different collision methods in your games.
nerdyteachers.com/PICO-8/Colli...
#gamedev #pico8
We made 8 tutorials that should help you understand and apply these different collision methods in your games.
nerdyteachers.com/PICO-8/Colli...
#gamedev #pico8
and RayLib . I used the hot reload template from
@zylinski.se. This is also my first time using the Odin language. Sprites are taken from Shockman Zero (Shubibinman Zero).
and RayLib . I used the hot reload template from
@zylinski.se. This is also my first time using the Odin language. Sprites are taken from Shockman Zero (Shubibinman Zero).
New stuff:
- Web build support (for web release builds, no hot reload!)
- Clearer project structure
- Documentation improvements
Check it out: github.com/karl-zylinsk...
New stuff:
- Web build support (for web release builds, no hot reload!)
- Clearer project structure
- Documentation improvements
Check it out: github.com/karl-zylinsk...