🏳️‍⚧️ Squirrel with a Gun 🔫🐿️ Out now on PC/PS5/XBox!
quitedan.bsky.social
🏳️‍⚧️ Squirrel with a Gun 🔫🐿️ Out now on PC/PS5/XBox!
@quitedan.bsky.social
It's SWAG... after dark!
🔫🐿️ Fight tooth, claw and gun in this nutty sandbox shooter and puzzle platformer!
PC: http://s.team/a/2067050
PS5: http://bit.ly/3yZxQ2J
XBox: http://bit.ly/3B5adq2
You're telling me this asshole killed 10 tonberries by himself?
November 10, 2025 at 10:03 PM
November 10, 2025 at 2:18 PM
November 6, 2025 at 5:46 PM
whyyyy
November 1, 2025 at 3:36 PM
🎶ARE YA REAAAAADY?🎶
October 31, 2025 at 2:24 PM
💀👻🎃Happy Halloween!🎃👻💀
October 31, 2025 at 2:24 PM
How does Hocus Pocus manage to stay so contemporary?
October 30, 2025 at 11:23 PM
[Your relationship with Tifa is surprisingly unfazed]
October 29, 2025 at 4:04 AM
Oh neat! They have Randals in this game
October 28, 2025 at 10:05 PM
Oh, so close
October 28, 2025 at 2:15 AM
But they knew right?
October 25, 2025 at 2:19 AM
Driving to Saratoga, I saw a truck with these on the mudflaps.
October 22, 2025 at 9:06 PM
Fun fact: When the player in Squirrel With A Gun falls from a great height, the crater is based on a scan of the Chicago Rat Hole.
October 16, 2025 at 6:27 PM
hallo.
October 16, 2025 at 2:12 PM
Finally playing A Hat In Time after 8 years of saying I would!

I recall it being pitched as a spiritual successor to Banjo-Kazooie (before Yooka-Laylee appeared), but it really seems more inspired by Gamecube-Wii era Mario games.
October 12, 2025 at 8:07 PM
Every foray into learning movement over a network got me like
October 5, 2025 at 5:09 PM
Squirrel does not stick the landing 🐿️
September 29, 2025 at 6:24 PM
This is how I learn Forsaken is still around.
September 20, 2025 at 2:12 PM
Me trying to invent a LOD that is less than zero triangles.
September 18, 2025 at 7:14 PM
This show is a masterpiece.
September 15, 2025 at 4:34 PM
Every time I learn about making a system that also works for multiplayer, I get flashes of this image.
September 11, 2025 at 3:26 PM
September 10, 2025 at 8:10 PM
Little dusty
September 10, 2025 at 2:07 PM
Here's another visualization of the shader-based displacement
August 30, 2025 at 3:15 PM
#unreal #ue #gamedev
What's special about these broken pieces, you may ask?
They're the exact same box instanced many times with an Instanced Static Mesh.
The edge that makes each piece look unique is done entirely with World Position Offset in materials!
August 30, 2025 at 3:03 PM