Andrew Peterson
projectglint.com
Andrew Peterson
@projectglint.com
i think i spent 6+ hours today just hunting down 1 data race bug that only occurred when there was greater than 2^17 vertices.
July 21, 2025 at 5:47 AM
It turns out correctly implementing the radix sort can massively improve the performance of your raytracing.
July 20, 2025 at 7:04 AM
i can see something with da texture :D
July 19, 2025 at 4:51 AM
🔍
July 18, 2025 at 5:58 AM
i added this incredibly laggy raytraced wireframe debug view as a whim and also today i fixed input and camera stuff. Yay
July 15, 2025 at 7:10 AM
debug views
July 14, 2025 at 6:22 AM
another one
July 12, 2025 at 9:25 PM
debug view
July 12, 2025 at 9:19 PM
Less than 5 months
June 5, 2025 at 7:46 PM
The Vietnamese and Cambodians don't import many US goods, because US goods are expensive. This leads to a very high trade deficit, which the administration has incorrectly interpreted as a "tariff".
April 2, 2025 at 11:56 PM
January 22, 2025 at 2:35 AM
oh so it's kinda like being a graphics programmer?
December 14, 2024 at 12:49 AM
Ok here's what I got after reading a bit.
You can read the following equation in this way:
Total Energy = Kinetic Energy + Potential Energy
So E*psi is total energy, h/2u(del^2psi) is kinetic, and q^2/(4 * pi * eps_0 * r)*psi is potential.
December 13, 2024 at 4:18 AM
the shooter had a Manifold account?!?!?! (confirmed by manifold)
December 9, 2024 at 8:21 PM
now reached the point in the factorio playthrough where this nuclear reactor is not even covering a fourth of what I need at peak
December 4, 2024 at 4:12 AM
Otherwise it may require a special-built algorithm, however these algorithms will always involve some amount of decomposition into smaller subproblems like Strassen's algorithm.
December 4, 2024 at 1:48 AM
A better strategy is just eliminating the communication altogether. If your algorithm can be decomposed into associative operations (monoidal) then it can be turned into a fast parallel algorithm via prefix scan.
December 4, 2024 at 1:48 AM
How can we cope with this? Firstly, we can use compression to limit the amount of communication. However, information can only be compressed so much, and compression requires intensive computation with diminishing returns.
December 4, 2024 at 1:48 AM
The way to make things scale successfully is to first recognize that communication is the bottleneck.
December 4, 2024 at 1:48 AM
the factorio base is now so big that I'm using a spidertron, not because it's faster than walking, but because I can use the remote to go places without needing to hold down the button
December 3, 2024 at 12:08 AM
it is absurdly difficult to saturate landfill production
November 30, 2024 at 11:14 PM
Right here "enable steam play for all other titles"
November 30, 2024 at 2:54 AM
the consequences of BookTok have been a disaster for the human race
November 29, 2024 at 3:23 PM
That is, an incredibly small number of devs are making all the money. Note the y-axis on this graph is logarithmic!!! The page linked in the alt also shows just self-published single player indie games which shows a similar curve.
November 26, 2024 at 3:09 PM
All of this has essentially been caused by continuously dropping barriers to entry for game development, and the high interest rate environment making it hard to get capital.
November 26, 2024 at 3:09 PM