Project Echo FPS
@projectechofps.bsky.social
Reviving the greatest era of the FPS Tactical Arena Genre.
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Join the community: https://discord.com/invite/jzzaP73zYQ
YouTube: https://youtube.com/@projectechofps?si=MeUd_fs_o0vAnkQL
#fps #gaming #newgame
Pinned
Game Dev working on a secret Golden Era FPS.
Feel free to follow along.
Feel free to follow along.
Project Echo - Player Showcase - Camos, Banners & Icons
YouTube video by Project Echo FPS
youtu.be
September 8, 2025 at 7:05 PM
Project Echo - Factions & Commissions
YouTube video by Project Echo FPS
youtu.be
August 20, 2025 at 10:13 PM
August 13, 2025 at 1:58 AM
July 16, 2025 at 6:01 PM
Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.
Anything from styles of gameplay, UI, and story telling.
May 8, 2025 at 11:17 PM
Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.
Anything from styles of gameplay, UI, and story telling.
What was your favorite 2006-2012 shooter?
What made it stand out?
What made it stand out?
May 7, 2025 at 9:35 PM
What was your favorite 2006-2012 shooter?
What made it stand out?
What made it stand out?
Reposted by Project Echo FPS
Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. 🤷🏻♂️
We aim to be different. (End 🧵)
We aim to be different. (End 🧵)
January 28, 2025 at 7:12 PM
Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. 🤷🏻♂️
We aim to be different. (End 🧵)
We aim to be different. (End 🧵)
Reposted by Project Echo FPS
Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
January 28, 2025 at 7:06 PM
Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)
Reposted by Project Echo FPS
Banners/callingcards/icons/emblems, need to matter.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
February 12, 2025 at 8:30 AM
Banners/callingcards/icons/emblems, need to matter.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
Fresh out of the Oven.
May 2, 2025 at 6:07 AM
Fresh out of the Oven.
Reposted by Project Echo FPS
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
December 27, 2024 at 11:23 PM
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
Reposted by Project Echo FPS
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
December 26, 2024 at 9:10 PM
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.
Thank you for following along. I know it’s been a while, things just got busy.
I’ll be more active.
For now enjoy some movement tests.
I’ll be more active.
For now enjoy some movement tests.
April 30, 2025 at 12:53 AM
Thank you for following along. I know it’s been a while, things just got busy.
I’ll be more active.
For now enjoy some movement tests.
I’ll be more active.
For now enjoy some movement tests.
Reposted by Project Echo FPS
Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
January 17, 2025 at 1:47 PM
Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)
Must suck having your claim denied…..
February 25, 2025 at 12:21 AM
Must suck having your claim denied…..
Appreciate all who’ve decided to follow along.
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
February 20, 2025 at 1:11 AM
Appreciate all who’ve decided to follow along.
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
We’re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.
So can someone explain this “intolerance” warning tied to innocuous posts? Never seen it before.
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
February 18, 2025 at 9:00 PM
So can someone explain this “intolerance” warning tied to innocuous posts? Never seen it before.
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful.
Did guy make a REALLY bad post in the past which earned a warning now on all posts?
Reposted by Project Echo FPS
There’s such a thing as too much.
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
January 14, 2025 at 4:36 AM
There’s such a thing as too much.
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem
This is pathetic
There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
We have officially reached 10k Followers. 🙏
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
February 12, 2025 at 8:47 AM
We have officially reached 10k Followers. 🙏
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
Want to thank everyone who decided to follow along.
Following this point we will try to post more revealing bits each week leading up to our first Dev-Log.
Stay tuned and thanks again.
Banners/callingcards/icons/emblems, need to matter.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
February 12, 2025 at 8:30 AM
Banners/callingcards/icons/emblems, need to matter.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
Reposted by Project Echo FPS
Multiplayer is an extension of the story world.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
January 11, 2025 at 3:55 AM
Multiplayer is an extension of the story world.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
A vessel allowing you to continue enjoying the world & setting presented in the game.
If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
Reposted by Project Echo FPS
Each weapon should matter & stand out, treated as a character.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
January 4, 2025 at 1:24 AM
Each weapon should matter & stand out, treated as a character.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
Unique feel, purpose, & style.
Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.