Keleksos
pretzelproductions.bsky.social
Keleksos
@pretzelproductions.bsky.social
She/They
Secondary account of @keleksos.bsky.social
Youtube, Game development, etc. stuff will be here eventually, for now it's just quiet though
I'll get more set up here soon
if I stop pretending there's a build grid this is possible
November 9, 2025 at 10:31 PM
today I made this warning zone shader I probably won't use, and set up collisions other parts can't go in but the player can (super important for turreted weapons)
October 30, 2025 at 4:24 AM
Fixed an annoying bug and also learned how to query physics (currently, to make the touching blocks turn red, but in the future will be used to properly enforce part hitboxes)
October 26, 2025 at 7:26 PM
problem solved back to the regularly scheduled not knowing what I'm doing
October 22, 2025 at 6:14 AM
the controls are pretty simple (roll, pitch, yaw, accelerate/decelerate) and rotation speed is currently impacted pretty heavily by how fast you're moving
September 21, 2025 at 7:42 PM
Reposted by Keleksos
who needs AI when you have MS paint, noise textures, gradients and godot logo
August 28, 2025 at 7:50 PM
who needs AI when you have MS paint, noise textures, gradients and godot logo
August 28, 2025 at 7:50 PM