PpluX (Jose L. Hidalgo)
pplux.bsky.social
PpluX (Jose L. Hidalgo)
@pplux.bsky.social
Rendering Engineer @ EpicGames

https://pplux.github.io/
Reposted by PpluX (Jose L. Hidalgo)
New samples (WebGPU required):

- combined vertex/index buffer: floooh.github.io/sokol-webgpu...
- simple compute shader write: floooh.github.io/sokol-webgpu...
- compute shader image blur (ported from a WebGPU sample): floooh.github.io/sokol-webgpu...
May 24, 2025 at 1:23 PM
Link to the wasm demo pplux.github.io/minimalWGPUN...
May 17, 2025 at 10:56 AM
Thanks to @danielchooper.bsky.social for the great SDF tutorial, it was fun porting it to WGSL. And once again, this kind of thing is only possible with Imgui (@ocornut.bsky.social) and sokol_app (@flohofwoe.bsky.social)
May 17, 2025 at 10:48 AM
Reposted by PpluX (Jose L. Hidalgo)