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pocchistudio.com
pocchi
@pocchistudio.com
I'm working on #FalsePrincessIruruu, a Sekiro-like pixel-art game.
Wishlist: https://store.steampowered.com/app/3704290

I'll post #gamedev but also a lot of #rkgk and #music.

the other place → https://twitter.com/poohcom1
Pinned
Steam page for False Princess Iruruu is out!

Wishlist here: store.steampowered.com/app/3704290

False Princess Iruruu is a #pixelart Sekiro-like game with lots of combat AND story. I might release a demo soon, so follow for updates!

#gamedev #indiedev
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今日の空
November 10, 2025 at 7:52 AM
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私の手癖たぬき
November 9, 2025 at 5:13 PM
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考え中
November 8, 2025 at 8:07 PM
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深秋の色🍁
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Late Autumn Colors🍁
#illustration #art
November 5, 2025 at 11:17 AM
GOD FUCKING DAMMIT I FORGOT SHE'S RIGHT HANDED

I DON'T WANNA FLIP IT AHHHHHHHHHHHHHH
November 5, 2025 at 8:27 PM
TRUTHS MEET: A (Rough) Armored Core 6 Fan Animation
YouTube video by Katarina Purr
youtube.com
November 5, 2025 at 8:22 AM
"no friendly NPCs were harmed in the making of this game"
November 4, 2025 at 3:35 PM
i rlly should improve my website but my job has drained me of all passion for webdev and i dont wanna spend another second looking at frontend code :sob:
November 4, 2025 at 5:35 AM
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wip
🍓🐇🍓
#illustration #art #oc
November 1, 2025 at 9:00 PM
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民族衣装風うしちゃん #オリジナル
November 1, 2025 at 12:45 PM
Happy Halloween from my cute little psychopath!
October 31, 2025 at 9:32 PM
idle sprite rework + transitions

goddamit I should've done this earlier, turns out you only need like 3 frames for transitions and its so much smoother. I think I actually prefer less transitions frames to keep it snappy.

#pixelart #gamedev
October 31, 2025 at 3:25 AM
oh fuck its halloween i need to draw something for spooktober
October 30, 2025 at 6:06 PM
new steam capsule wip

not satisfied with the current one and also my dumbass decided to adjust Iruruu's design for the 4th fucking time so here we are.
October 30, 2025 at 4:24 PM
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主に髪の色塗り頑張りたいチャレンジ中です
October 30, 2025 at 5:23 AM
Pro-tip for beginner artists: try drawing your character at a slightly different angle to lose all self-confidence in art and get instant depression
October 29, 2025 at 7:06 PM
I still can't get over the fact that some excalidraw+ dev couldn't be bothered to render another thumbnail for dark mode and literally just color inverted the light mode thumbnail in CSS

I wish I gave this less a fuck at my real job
October 29, 2025 at 5:24 PM
sprites allll done!!

I finally have an enemy with all of the counter mechanics: shockwave surfing, sword binding, and grab attacks (not seen here, checkout older vids)

but now I need to do the part I've been dreading and create a proper stage for this guy (preferably with better color contrast xD)
October 26, 2025 at 5:36 PM
got this flaming sword effect working with some hacky implementation to get dynamic particle emission shapes in godot

not sure how I feel about the performance cost of loading a 3MB emission mask or updating the shape every single frame, but thats an issue for future me XD
October 18, 2025 at 9:36 AM
iruruu's idle sprite has finally bothered me enough that I made a new one. it was in a perpetual unfinished state anyway but so was like half the old sprites so I never got to it haha
September 16, 2025 at 4:29 PM
grab counter: if you time a kick into grab attack you'll do a tomoe nage and deal a fuck load of posture damage

this was one of the few ideas I had when I started working on this game years ago, feels great to finally implement it
August 1, 2025 at 4:40 AM
ok this has zero gameplay purpose but I added a score tracking system.

of course I won't show it in game, this is for debugging, but I'm considering making a 'result screen' at the end of a run where you can check your score like a rhythm game
July 26, 2025 at 8:39 AM
been sketching out characters for the game, can't wait to start making sprites of these guys
July 7, 2025 at 2:48 PM
short piano piece, i was thinking of a very cold place when writing this for some reason

I feel like I should do more but its so hard to finish songs...
July 3, 2025 at 1:58 PM