Plazmin
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plazmin.dev
Plazmin
@plazmin.dev
18 year old gamedev / programmer who loves rabbits, Mario Kart, and Ginger Ale!

🏳️‍⚧️ she/her 🏳️‍⚧️

https://plazmin.dev/
January 9, 2026 at 4:59 AM
here's his model from the original game

modeled by @mr-meatbox.bsky.social
January 5, 2026 at 9:59 PM
i've been on vacation for the past couple weeks so i've mainly been working on Gone Fishing's story, and today i drew some reference art for the protagonist, Rick Balinston

i'm not that good at drawing non-cartoony things but i think this came out pretty well :)
January 5, 2026 at 9:59 PM
December 14, 2025 at 12:42 AM
man it's been a while since i've done one of these huh

#screenshotsaturday
December 13, 2025 at 10:55 PM
been a while since i've drawn anything so i drew 6 characters i really like :)
November 26, 2025 at 9:00 PM
happy halloween!!!!

here's some screenshots of something horror related i'm working on............. yeah its a remake of gone fishing
October 31, 2025 at 8:41 PM
boo
October 26, 2025 at 7:23 PM
i need to start voice training lol
July 16, 2025 at 6:24 PM
June 24, 2025 at 2:15 PM
June 24, 2025 at 2:13 PM
wip axe throwing

#gamedev #customengine
June 16, 2025 at 8:40 PM
timelapse
June 1, 2025 at 5:22 PM
happy pride month!
June 1, 2025 at 5:22 PM
May 28, 2025 at 2:18 PM
original for comparison
May 28, 2025 at 2:18 PM
new stitch model

#gamedev
May 28, 2025 at 2:18 PM
last day of high school senior year
May 27, 2025 at 3:01 PM
drew some fanart of @themightynebby.bsky.social because she's cool
May 15, 2025 at 2:44 AM
i made the map teased in this post! can't wait for you all to play it when the editor / workshop releases!
April 25, 2025 at 7:58 PM
how it feels to program collision detection from scratch
April 18, 2025 at 3:34 PM
happy trans day of visibility!
March 31, 2025 at 1:10 PM
WIP Navmesh Stuff

#gamedev #customengine
March 29, 2025 at 5:35 PM
Dead End rewrite is going smoothly

and we've got light styles!

#gamedev #customengine
March 19, 2025 at 10:56 PM
sorry everyone but I'm rewriting Dead End from scratch, this time using Silk.NET instead of OpenTK

I desperately needed to rewrite some parts of the engine

so it might be a while till the next screenshot saturday

for now here's a picture of Them
February 25, 2025 at 2:26 AM