PlayServ
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playserv.bsky.social
PlayServ
@playserv.bsky.social
Build multiplayer in hours, not months. PlayServ handles sync, scaling, and backend for games → playserv.io
Happy New Year, Bluesky! 🎊
2025 was an amazing first year for PlayServ. We’ve loved connecting with game devs everywhere and can’t wait to build more together in 2026. Here’s to new adventures and more multiplayer fun ahead! 🚀
#GameDev #HappyNewYear
December 31, 2025 at 1:56 PM
How does PlayServ sync millions of players? We use smart entities and an event-driven backend so that every object publishes its own state changes.

#PlayServ #Realtime #Networking
December 16, 2025 at 1:57 PM
Happy Computer Literacy Day!
Today we celebrate everyone pushing digital creativity forward.

#ComputerLiteracyDay #gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
December 2, 2025 at 2:04 PM
One SDK. Infinite Multiplayer Possibilities.
PlayServ unifies replication, data sync, and persistence — no more stitching multiple services

#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
November 25, 2025 at 1:00 PM
Multiplayer dev is rewarding but painful. Here are the top 5 headaches we hear from game developers:

⏱️ Setup time – getting servers and systems running takes forever

(1/3)
November 13, 2025 at 11:39 AM
Multiplayer shouldn’t take months.

We built PlayServ so you can go from idea → real-time multiplayer in hours.

Zero infrastructure. One Unity SDK. Infinite possibilities.

#gamedev #unity #multiplayer #realtimemultiplayer #indiedev #gameengine #sdk #devtools #infrastructure #backend #cloudgaming
November 5, 2025 at 2:31 PM