You feel it with a lot of combat systems. Making it a series of unrelated mechanics gives the appearance of depth and cinematic flow. Dodge blue, parry red, cinematic health chunker. Maybe you bite their heels along the way but it does little.
More warioware than final fight.
You feel it with a lot of combat systems. Making it a series of unrelated mechanics gives the appearance of depth and cinematic flow. Dodge blue, parry red, cinematic health chunker. Maybe you bite their heels along the way but it does little.
More warioware than final fight.
When it could actually sum up preference while maintaining a level of objectivity. But that requires somewhat deeper analysis, and a grip of design language.
When it could actually sum up preference while maintaining a level of objectivity. But that requires somewhat deeper analysis, and a grip of design language.
Yet the plot and characterisation is sparse and uninteresting. The fumble on Sylux is incredible
Yet the plot and characterisation is sparse and uninteresting. The fumble on Sylux is incredible