But when it comes to c++..... totally fear ahahah
But when it comes to c++..... totally fear ahahah
var warnings := PackedStringArray()
if !is_instance_valid(texture) || texture == null:
warnings.append("Missing sprite as sprite node")
update_configuration_warnings()
return warnings
#madewithgodot #indiegamedev #gamedev #godot
var warnings := PackedStringArray()
if !is_instance_valid(texture) || texture == null:
warnings.append("Missing sprite as sprite node")
update_configuration_warnings()
return warnings
#madewithgodot #indiegamedev #gamedev #godot
@export var texture: CompressedTexture2D:
set(value):
texture = value
if sprite:
sprite.texture = texture
update_configuration_warnings()
here we can create our configuration warnings method (it's virtual)
@export var texture: CompressedTexture2D:
set(value):
texture = value
if sprite:
sprite.texture = texture
update_configuration_warnings()
here we can create our configuration warnings method (it's virtual)
Copilot is autocompletation btw
Copilot is autocompletation btw
There's also a speedrun mode, I'm planning to add a leaderboard for the fastest levels
I'm also making an arcade mode, with infinite level and more chances to die + time and score
There's also a speedrun mode, I'm planning to add a leaderboard for the fastest levels
I'm also making an arcade mode, with infinite level and more chances to die + time and score