42 Games Lab
pixeltidesgames.bsky.social
42 Games Lab
@pixeltidesgames.bsky.social
🇮🇹 Solo game dev developing Time Fracture, a fast paced arcade for mobile.
These tip are very helpful! I know python, gdscript and c# - intermediate
But when it comes to c++..... totally fear ahahah
August 9, 2025 at 3:39 PM
I should practice.morw c++ tho, I get panicked when I open and everything is there, like 300+ Lines of code
August 8, 2025 at 6:27 PM
I just need to get better in c++ I guess, I know things but when everything is together I start to panic
August 8, 2025 at 6:26 PM
I tried to look at the source but unfortunately it gets very confusing for me, but I would love to learn more about it :(
August 7, 2025 at 9:32 PM
I will answer tomorrow!
August 4, 2025 at 11:05 PM
Thank you!
July 27, 2025 at 8:29 PM
Interesting, I once did it with area2D, when the player was going out the whole mechanic was triggering
July 6, 2025 at 2:58 PM
func _get_configuration_warnings() -> PackedStringArray:
var warnings := PackedStringArray()

if !is_instance_valid(texture) || texture == null:
warnings.append("Missing sprite as sprite node")

update_configuration_warnings()
return warnings

#madewithgodot #indiegamedev #gamedev #godot
July 6, 2025 at 10:33 AM
let's say we want that our game designer need to specify the texture

@export var texture: CompressedTexture2D:
set(value):
texture = value
if sprite:
sprite.texture = texture
update_configuration_warnings()

here we can create our configuration warnings method (it's virtual)
July 6, 2025 at 10:33 AM
Sometimes WheeWhooWheeWhoo
May 18, 2025 at 9:16 AM
Good to know, now go to play dragon age and stop bothering people
May 3, 2025 at 11:35 PM
You came here to bother me, I don't mind if people play it. Everyone's free
May 3, 2025 at 5:10 PM
And yours is still a very stupid comment.
May 3, 2025 at 7:14 AM
The process of making a game is to make fun, if people find it enjoyable by putting LGBTQ stuff inside, I don't understand why I can ask the AI to help me to crack some logic that I'm not aware of. Your comment is very stupid
Copilot is autocompletation btw
April 30, 2025 at 6:28 AM
Good, didn't expect it for people to play anyway. I'm not an expert and sometimes I get confused with logic, asking some hint is different than making a whole game with AI. I'm an artist myself, I worked in so many movies and I refuse ai, asking to explain something is like doing a Google search
April 30, 2025 at 6:25 AM
No, you can use as many moves as you want, but you can die on some levels. Also you need to collect all the capsules.
There's also a speedrun mode, I'm planning to add a leaderboard for the fastest levels
I'm also making an arcade mode, with infinite level and more chances to die + time and score
April 24, 2025 at 6:48 AM
Yes it is! I really love TOTM and I spent so much time on it that I wanted to take inspiration and make my own one! :)
April 23, 2025 at 12:16 PM