pipok
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pipok.bsky.social
pipok
@pipok.bsky.social
➞ hobby game-dev && shaders
➞ working on a sandbox project 👀🛠️
thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)
September 18, 2025 at 11:06 PM
thank you!
July 21, 2025 at 7:57 PM
this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.
July 11, 2025 at 9:24 PM