Phim Somnium
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phimsomnium.bsky.social
Phim Somnium
@phimsomnium.bsky.social
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phimsomnium.itch.io/sanguine-dre... new update for my game is officially out!
A small change, but I swapped the name panels for character colours.
More is needed to communicate who's talking, but I feel removing the name panels was for the best, since they took up a lot of space and would be constantly covered whenever the player had to make a choice.
November 28, 2025 at 2:01 PM
November 27, 2025 at 2:03 PM
The changes are subtle, but I really like how the game has evolved since I first released the early access on Itch.
November 26, 2025 at 2:03 PM
A friend reminded me that I hadn't updated the game's screenshots for a while, and when I did replace them I realised that they don't display for games that run in a web browser... :')
November 25, 2025 at 2:02 PM
I realised lately that there are now so many characters for Sanguine Dream that I can fill meme templates with them !
November 24, 2025 at 2:02 PM
Basic mindmap I created to keep track of how quests are set up so that they remain consistently designed.
This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
November 21, 2025 at 2:03 PM
One of my objectives for completing .28 is more jobs to help the player grind resources if they need to. Previously they were going to be scenes that end with a reward, but it might just be better to create a bunch of quests with objectives that can be completed to earn rewards.
November 20, 2025 at 2:02 PM
As I build up my game, it puts each character's motivations and personality into a greater and greater clarity.
I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
November 19, 2025 at 2:03 PM
Thinking about using Spine to animate Boss fights, just to really give it a more differentiating presence when they occur vs regular encounters.

Might be useful to look into as many types of animation software I can to see which will be the best fit.
November 18, 2025 at 2:02 PM
Reposted by Phim Somnium
Reminder that I have a Patreon, with patrons receiving a special role that can give you more of a sneak peak under the hood at Sanguine Dream's development on my Discord server~

Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
November 17, 2025 at 2:03 PM
Reminder that I have a Patreon, with patrons receiving a special role that can give you more of a sneak peak under the hood at Sanguine Dream's development on my Discord server~

Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
November 17, 2025 at 2:03 PM
Lancet's side story content is being focused on, and his brand new side story content is around 15.5k words long so far and isn't finished quite yet!
November 14, 2025 at 2:02 PM
Some more comparisons between what I started with and what I have now.
It's surprising how many things need to be accounted for when dealing with text, buttons etc.
November 13, 2025 at 2:03 PM
Before working on Sanguine Dream, I was working on a rogue like castlevania type project.
I really liked the idea, but the scope was way too large, it took months to do something incredibly small and no real progress was being made.

These characters were created for it.
November 12, 2025 at 2:03 PM
Originally I had boxes that the character's faces would appear within, but I later changed it to use the full body art.
The boxes made it easier to block out info in my mind, but it made the screen far too busy.
Less is more, I guess.
November 11, 2025 at 2:02 PM
When I first started making my game, I wanted to give players the option to create their own characters.

There's a stark difference between an avatar and a protagonist though, and I decided that it would be better to have Phim be the protagonist instead of a custom avatar.
November 10, 2025 at 2:04 PM
Looking back two years ago really does show how much progress i've made.
Still have a lot more to learn though, I can only thank those who've stood by my side throughout my journey <3
November 7, 2025 at 2:00 PM
I've kept an eye out for musicians to work on some music for the game, but I'm still in planning phase for that.
pretty excited though, cause currently, the music is copyright free and doesn't strictly match the energy I want Sanguine Dream to have.
November 3, 2025 at 2:02 PM
Work has mostly been on bugfixing, polishing up scene errors, and fleshing out more of the story scenes.
I found that when I originally made the main story content, it was without the support of the surrounding landmark content, with fewer developed characters to interact with it
October 31, 2025 at 2:05 PM
Now that .28 has been released, t's time to work on .29!
The focus on the new update is to bump up the quality of the main story's scenes.
I created the story early, before I had the art of important characters, which meant their presence in the story was told rather than shown
October 30, 2025 at 2:04 PM
Whilst I convince my friends to bugtest for me before release publically on the 8th, I'm writing new scenes and making the most of each scene so that it adds to the characters and stories rather than as some sort of quota for content.
October 29, 2025 at 2:05 PM
As I build up my game, it puts each character's motivations and personality into a greater and greater clarity.

I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
October 28, 2025 at 2:05 PM
One objective for completing .28 is more jobs to help the player grind resources.
They were just going to be scenes that end with a reward, but now that I have a quest system, it'll be better to create a bunch of quests with objectives that can be completed to earn rewards.
October 27, 2025 at 2:04 PM
Basic mindmap I created to keep track of how quests are set up so that they remain consistently designed.

This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
October 24, 2025 at 1:01 PM
Added some of the new nsfw art to a scene.

Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.
October 23, 2025 at 1:06 PM