My Games: https://phimsomnium.itch.io/
Discord: https://discord.gg/9c2svZQ2Yp
SubscribeStar: https://subscribestar.adult/sanguine-dream
Patreon: https://www.patreon.com/c/PhimSomnium
More is needed to communicate who's talking, but I feel removing the name panels was for the best, since they took up a lot of space and would be constantly covered whenever the player had to make a choice.
More is needed to communicate who's talking, but I feel removing the name panels was for the best, since they took up a lot of space and would be constantly covered whenever the player had to make a choice.
This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
Might be useful to look into as many types of animation software I can to see which will be the best fit.
Might be useful to look into as many types of animation software I can to see which will be the best fit.
Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
Patreon: www.patreon.com/c/PhimSomnium
Discord: discord.gg/9c2svZQ2Yp
It's surprising how many things need to be accounted for when dealing with text, buttons etc.
It's surprising how many things need to be accounted for when dealing with text, buttons etc.
I really liked the idea, but the scope was way too large, it took months to do something incredibly small and no real progress was being made.
These characters were created for it.
I really liked the idea, but the scope was way too large, it took months to do something incredibly small and no real progress was being made.
These characters were created for it.
The boxes made it easier to block out info in my mind, but it made the screen far too busy.
Less is more, I guess.
The boxes made it easier to block out info in my mind, but it made the screen far too busy.
Less is more, I guess.
There's a stark difference between an avatar and a protagonist though, and I decided that it would be better to have Phim be the protagonist instead of a custom avatar.
There's a stark difference between an avatar and a protagonist though, and I decided that it would be better to have Phim be the protagonist instead of a custom avatar.
Still have a lot more to learn though, I can only thank those who've stood by my side throughout my journey <3
Still have a lot more to learn though, I can only thank those who've stood by my side throughout my journey <3
pretty excited though, cause currently, the music is copyright free and doesn't strictly match the energy I want Sanguine Dream to have.
pretty excited though, cause currently, the music is copyright free and doesn't strictly match the energy I want Sanguine Dream to have.
I found that when I originally made the main story content, it was without the support of the surrounding landmark content, with fewer developed characters to interact with it
I found that when I originally made the main story content, it was without the support of the surrounding landmark content, with fewer developed characters to interact with it
The focus on the new update is to bump up the quality of the main story's scenes.
I created the story early, before I had the art of important characters, which meant their presence in the story was told rather than shown
The focus on the new update is to bump up the quality of the main story's scenes.
I created the story early, before I had the art of important characters, which meant their presence in the story was told rather than shown
I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
I make changes to the landmarks, but really it's so that I can more accurately express who they always were.
They were just going to be scenes that end with a reward, but now that I have a quest system, it'll be better to create a bunch of quests with objectives that can be completed to earn rewards.
They were just going to be scenes that end with a reward, but now that I have a quest system, it'll be better to create a bunch of quests with objectives that can be completed to earn rewards.
This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
This is based off the first tester quest I created, and as I work on it and find that the quests are more complex, I will update the template.
Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.
Also finishing up some stuff with the library, to hopefully avoid spoilers by only showing characters who the player has encountered before.