Here you can find news, teasers and background knowledge as well as my opinions on stuff!
NO leaks/datamining
Run by @bowser2lux.bsky.social, not affiliated by Kinetic Games
- If you survived the first hunt, place crucifixes where the ghost started the hunt, so that you have more time to get evidences
- Use the benches on the left as cover during hunts. You can see a bit trough them, that way, you can observe the ghost.
[3/3]
- If you survived the first hunt, place crucifixes where the ghost started the hunt, so that you have more time to get evidences
- Use the benches on the left as cover during hunts. You can see a bit trough them, that way, you can observe the ghost.
[3/3]
Kills extend hunts: High
Roaming frequency: Low
Chance of changing favourite room: High
Activity level: Medium
Event frequency: Low
Number of doors starting open: High
Fuse box: On at start
Cursed possession: Monkey Paw
[2/3⬇️]
Kills extend hunts: High
Roaming frequency: Low
Chance of changing favourite room: High
Activity level: Medium
Event frequency: Low
Number of doors starting open: High
Fuse box: On at start
Cursed possession: Monkey Paw
[2/3⬇️]
- The EMF is missing, but you can make use of the monitor in the truck to still get EMF 5
- Sanity is draining relatively slow, so you have a lot of time to find the ghost. You can also use the firelight to slow down sanity drain even more
[3/3]
- The EMF is missing, but you can make use of the monitor in the truck to still get EMF 5
- Sanity is draining relatively slow, so you have a lot of time to find the ghost. You can also use the firelight to slow down sanity drain even more
[3/3]
Changing favourite room: None
Activity level: Medium
Number of doors starting open: Low
Cursed possession: Monkey Paw
[2/3⬇️]
Changing favourite room: None
Activity level: Medium
Number of doors starting open: Low
Cursed possession: Monkey Paw
[2/3⬇️]
6. Final step: Place this coin in the "Lair of the Unliving" slot machine.
You get an ID card and a badge for solving this! (See my other post)
6. Final step: Place this coin in the "Lair of the Unliving" slot machine.
You get an ID card and a badge for solving this! (See my other post)
4. With the credit card, go to the ATM, and place the card in to the card slot (hold your "place" key)
4. With the credit card, go to the ATM, and place the card in to the card slot (hold your "place" key)
⬆️: Outside by the large neon sign on the ground (1)
➡️: On the right side of the building, near the red car is a pallet with a graffiti-arrow. If you continue to the right, the next number is located behind the two garbage cans. (5)
⬆️: Outside by the large neon sign on the ground (1)
➡️: On the right side of the building, near the red car is a pallet with a graffiti-arrow. If you continue to the right, the next number is located behind the two garbage cans. (5)
1. Go to the manager's office and use a UV light to look for the note labelled "Reminder"
2. Three arrows are visible, forming the code for the safe in the same room.
The arrows are hidden on the map in the following locations: (next post⬇️)
1. Go to the manager's office and use a UV light to look for the note labelled "Reminder"
2. Three arrows are visible, forming the code for the safe in the same room.
The arrows are hidden on the map in the following locations: (next post⬇️)
- In case of a hunt directly near you, walk around with the crucifix in your hand
- Sanity medicine can give you the sprint boost, even if you don't gain any sanity back from them
[4/4]
- In case of a hunt directly near you, walk around with the crucifix in your hand
- Sanity medicine can give you the sprint boost, even if you don't gain any sanity back from them
[4/4]
- One of the toughest challenges. You'll need really good knowledge of ghost behaviour.
- You can let the ghost hunt and look with the parabolic microphone, to get an idea, where the favourite (ghost) room is.
- You can use the piano in the chapel as a (not perfectly safe) hiding spot
[3/4⬇️]
- One of the toughest challenges. You'll need really good knowledge of ghost behaviour.
- You can let the ghost hunt and look with the parabolic microphone, to get an idea, where the favourite (ghost) room is.
- You can use the piano in the chapel as a (not perfectly safe) hiding spot
[3/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]
Number of doors starting open: High
Sanity monitor: Broken
Activity monitor: Broken
Fuse box: Broken
Flashlights: Off
Weather: Heavy Rain
Cursed possession: None
[2/4⬇️]