Paul Sonnentag
paulsonnentag.bsky.social
Paul Sonnentag
@paulsonnentag.bsky.social
No more killer apps, kill the app!
What if you didn't need git to collaborate on games?

We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.

We're looking for people to test out an early version, see link in next post:
May 15, 2025 at 10:12 AM
At @inkandswitch.com we are starting a new project to research better version control tools for making games.

One hypothesis: collaborating on a game should initially be as simple as working on a Google Doc, with concepts like branching introduced gradually as needed.
December 18, 2024 at 9:05 AM