We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.
We're looking for people to test out an early version, see link in next post:
We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.
We're looking for people to test out an early version, see link in next post:
One hypothesis: collaborating on a game should initially be as simple as working on a Google Doc, with concepts like branching introduced gradually as needed.
One hypothesis: collaborating on a game should initially be as simple as working on a Google Doc, with concepts like branching introduced gradually as needed.