Pascal Allançon
banner
pascalallancon.bsky.social
Pascal Allançon
@pascalallancon.bsky.social
Game Designer 🎲🎮 |
UX Design & Direction @ Haven Studios | RiotGames al: TFT, VALORANT | Ubisoft al. RainbowSixSiege, ForHonor... | CNAM ENJMIN | Physics 🚀🛰️ @ Paris 7 | Veget 🌱🌍 | Ally ♡
#2/2 – Transcending Your Own Craft
For the iconic car chase in Bullitt, Schifrin shocked director Peter Yates by suggesting… no music. Just the roar of engines.
youtu.be/0WQMZFFkx6Y?...
Sometimes the boldest creative choice is subtractive — stepping back and letting the experience speak for itself.
September 18, 2025 at 10:40 AM
Reposted by Pascal Allançon
> Initially, [the button mapping] inherited from Mario, using B button to jump. However, Miyamoto-san pointed out to me, “for digging downward, wouldn’t the B button be more intuitive?” When I actually tried it, this key mapping indeed felt more intuitive. So that was Miyamoto-san’s suggestion.
4/
August 20, 2025 at 12:51 PM