ParkerHartzler
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parkerhartzler.bsky.social
ParkerHartzler
@parkerhartzler.bsky.social
29/He/They/She
✊🏳️‍⚧️🏳️‍🌈
Senior Tech Artist @ HarakkaStudios
Prev UE Generalist @ FishFlightEntertainment
Prev Realtime Mocap Tech @ BeyondCapture
Worked on Unknown 9 Awakening, RE4 Remake, New Tales From The Borderlands
I could definitely whip up something like that! I'm currently crunching on a demo for an investor showcase this week but I'll definitely hit your DMs this week and we can iterate :)
November 16, 2025 at 6:08 PM
Oh my gosh! Thank you for the opportunity William, I'd love to help with that! So you need something to indicate directionality and that the vortexes are sucking in water, right?
November 16, 2025 at 4:35 PM
!?!??!
November 14, 2025 at 5:24 AM
also if I put all the parameters inside a mat function that gets reused in the master material, I don't have the option to make it independent / unique, 1 mat function 1 parameter. I can just open the inputs on the mat function as well, but then it just feels cyclical for no good reason
October 21, 2025 at 7:52 AM
pretend you didn't see that mat function connected to nothing I took him out back and killed him
October 21, 2025 at 7:40 AM
another example is my master edit region. I'm running a very simple Mult/Pow function that gets repeated in the material abso-lutely everywhere, but other than that I need most things exposed so each texture and sample can have independent tweaking
October 21, 2025 at 7:39 AM
I could probably Mat function this specific region, and give it a switch for *Use Generic UV Parameters? Or Independent?* but in a lot of places in my material I need complete independent control of things, so I opted for this method
October 21, 2025 at 7:38 AM
I ended up needing to avoid that for 1 specific reason - each and every texture sample needs to have the option for independent UV controls. I have a few shared parameters like the Variation Scale, Variation Levels, and HeightMapInfluence in the TextureVariation, but lemme grab you a screenie
October 21, 2025 at 7:36 AM
This is lovely ! Adore shaders like this 💚💚💚💚💚
September 29, 2025 at 2:32 AM