Pale Blue Studios
palebluestudios.net
Pale Blue Studios
@palebluestudios.net
Pinned
Testing out the bullet physics for the player and enemies in our upcoming sci-fi metroidvania, Star Child.

Touching or shooting the flora has a pretty nice feel to it now, but could we improve it further with little effort?

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
This week on Star Child's DevLog, Jay shows our near-finished new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
November 8, 2025 at 10:08 AM
This week on Star Child's DevLog, Jay refines the animations for a new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 25, 2025 at 4:48 PM
This week on Star Child's DevLog, Jay talks about the first steps of sketching the initial animations for a new deer enemy.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 18, 2025 at 8:15 PM
This week on Star Child's DevLog, Jay talks about the graphics of some new enemies incl. the subject of the past few devlogs.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
October 4, 2025 at 12:50 PM
This week on Star Child's DevLog, Jay finishes programming the Lava Bomber enemy. We'd love to hear your feedback on the posts! Did you enjoy them, did you learn anything?

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
September 27, 2025 at 11:40 AM
Better late than never - on the latest Star Child's DevLog, Jay is refining a new enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
September 23, 2025 at 6:44 AM
This week on Star Child's DevLog, Jay continues on the process of implementing an enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
September 13, 2025 at 8:10 PM
This week on Star Child's DevLog, Jay goes through the process of implementing an enemy for Star Child in Godot.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
September 6, 2025 at 8:07 AM
This week on Star Child's DevLog, Jay talks about Godot's AnimationPlayer and its benefits.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
August 30, 2025 at 5:32 PM
This week Star Child's DevLog discusses how to create new ideas with The But Technique.

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
August 23, 2025 at 12:52 PM
This week Star Child's DevLog goes into the recent updates, studying, tools, and the game development journey.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
Star Child - Star Child Dev Log #17 - Steam News
Little Bit of Everything
store.steampowered.com
August 16, 2025 at 11:56 AM
This week Star Child's DevLog discusses our new environment, Fire Mountain, and a bit about the less visible work around playtesting.

store.steampowered.com/news/app/295...

You can now join our community Discord at discord.gg/muB4MKDM

#indiegame #gamedev #screenshotsaturday #godot #indiedev
August 9, 2025 at 7:40 AM
This week Star Child's DevLog discusses breakaway blocks, rising pillars, and updated rocket graphics.

store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
August 3, 2025 at 2:06 PM
This week Star Child's DevLog discusses our first playtesting build that we're ready to distribute on the game's Steam beta branch 🥳

store.steampowered.com/news/app/295...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
July 26, 2025 at 4:20 PM
Reposted by Pale Blue Studios
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... 💛💚
Unfortunately, I've had very little luck with exposure, including the gaming press. 😩
#visualnovel #gamedev #steam
July 21, 2025 at 10:45 AM
This week Star Child's DevLog has a guest appearance by our music & sfx guy talking about how the process has been like store.steampowered.com/news/app/295...

#indiegame #gamedev #godot #indiedev
July 19, 2025 at 10:37 AM
This week Star Child's DevLog goes into our thinking about level design for an indie metroidvania game steamcommunity.com/games/295307...

#indiegame #gamedev #screenshotsaturday #godot #indiedev
July 12, 2025 at 7:10 AM
We wrote a bit more in-depth explanation of how our secret key & door system works on our latest DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
July 5, 2025 at 1:40 PM
Reposted by Pale Blue Studios
July 2, 2025 at 12:54 PM
Early prototyping of a key system to access some secret areas of Star Child.

You can read more on our DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 28, 2025 at 8:24 PM
We've been working on a lot, incl. build & release systems lately, but as the latest thing we're fixing up the "Start Game" -screen. Placeholder visuals for now

You can read more on our DevLog store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 21, 2025 at 5:46 PM
Automap code for Star Child is now fairly functional, but still has placeholder art.

Read more about the code behind it in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 14, 2025 at 9:44 AM
Quite happy with the ~4th iteration of the screen shake for Star Child.

Read more about the process in our latest Dev Log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #screenshotsaturday #godot #indiedev
June 7, 2025 at 3:18 PM
Been working on adding doors with switches, which should allow us to add a bit more complexity to the world of Star Child.

Read more on our dev log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #godot #indiedev #metroidvania #screenshotsaturday
May 31, 2025 at 8:25 AM
We've been refining the tech styles for Star Child, making them fit the overall style but still pop out. What do you think of the refined teleporter style?

Read more on our latest dev log store.steampowered.com/news/app/295...

#indiegame #pixelart #gamedev #godot #indiedev #metroidvania
May 25, 2025 at 9:38 AM