Loki's Revenge out now in Early Access: https://store.steampowered.com/app/2936750/Lokis_Revenge/
owlgame.dev
As art - yeah who cares
As art - yeah who cares
I think a lot of the loud displeasure is usually a mismatch of expectations between what people think they're playing and what they actually are
I think a lot of the loud displeasure is usually a mismatch of expectations between what people think they're playing and what they actually are
When that's your requirement for success you start caring about "engagement metrics" and "KPIs" and shit
When that's your requirement for success you start caring about "engagement metrics" and "KPIs" and shit
On one end of the spectrum is over-tutorializing so people don't get confused, on the other is malicious FOMO tactics
On one end of the spectrum is over-tutorializing so people don't get confused, on the other is malicious FOMO tactics
I firmly believe it's a self-fulfilling and exacerbating problem. if someone's attention span is so short that at the first sign of needing to think for 2 seconds they stop playing, then fuck em.
I firmly believe it's a self-fulfilling and exacerbating problem. if someone's attention span is so short that at the first sign of needing to think for 2 seconds they stop playing, then fuck em.
"It's to help kids" idk man I think kids are smart enough to figure it out and we should respect them enough to let that happen instead of further erode their attention spans
"It's to help kids" idk man I think kids are smart enough to figure it out and we should respect them enough to let that happen instead of further erode their attention spans
I'm thinking about player focused ones that serve as higher maintenance newsletter lists.
I'm thinking about player focused ones that serve as higher maintenance newsletter lists.
I cannot keep up with a chat like that and I don't want to moderate the speech of 12 year olds all day
I cannot keep up with a chat like that and I don't want to moderate the speech of 12 year olds all day
I don't want to care about financials and steam knowledge or whatever, but if I want to do this full time I also feel like I have to care about it.
But my first game was born of this and I kind of hate what I made
I don't want to care about financials and steam knowledge or whatever, but if I want to do this full time I also feel like I have to care about it.
But my first game was born of this and I kind of hate what I made
- UI shows what train (or work) cycle you're on
- Gold is earned while in a train cycle
- Gold can be spent to purchase a new cosmetic
- Can't really tell in this video, but the window becomes always on top and flashes white until you focus it
#godot #indiedev
Pretty fun to have something come together so quickly because of its simplicity and my experience level.
Pretty fun to have something come together so quickly because of its simplicity and my experience level.