If this is at all similar to what you're looking for, lmk. I'd be happy to talk shop.
rithmgaming.itch.io/lob3d
password: flywithme
If this is at all similar to what you're looking for, lmk. I'd be happy to talk shop.
rithmgaming.itch.io/lob3d
password: flywithme
Is this game largely about upgrading cars & the vehicles themselves? Or is it more about maneuvering & velocity control? Is the game largely about physics and making things explode?
The interaction will show players your pillars.
Is this game largely about upgrading cars & the vehicles themselves? Or is it more about maneuvering & velocity control? Is the game largely about physics and making things explode?
The interaction will show players your pillars.
My implementation is pretty janky, but I still learned a lot!
Inspired by Mikkel Svendsen's talk on Cocoon:
www.youtube.com/watch?v=8kS1...
My implementation is pretty janky, but I still learned a lot!
The lighting information is compressed and stored in a 3D grid...
Objects like the sphere can then sample that grid to obtain indirect lighting info at runtime.
The lighting information is compressed and stored in a 3D grid...
Objects like the sphere can then sample that grid to obtain indirect lighting info at runtime.