Other Michael
othermichael.bsky.social
Other Michael
@othermichael.bsky.social
Working on a low stakes, level based, TPP bird flight sim
Reposting mostly for my own reference, but also in case others find this list useful!
January 20, 2025 at 3:56 PM
I was recently working on a flight-based game (physics / lift/drag based).
If this is at all similar to what you're looking for, lmk. I'd be happy to talk shop.
rithmgaming.itch.io/lob3d
password: flywithme
January 18, 2025 at 9:04 PM
Why? Is it hard to tune?
January 18, 2025 at 6:42 PM
Pbr = Physically based rendering
January 7, 2025 at 11:23 PM
It's hard to answer without knowing more about core pillars.

Is this game largely about upgrading cars & the vehicles themselves? Or is it more about maneuvering & velocity control? Is the game largely about physics and making things explode?

The interaction will show players your pillars.
December 13, 2024 at 2:22 PM
Thanks for sharing This inspired me to scratch the surface of Spherical Harmonics bsky.app/profile/othe...
My implementation is pretty janky, but I still learned a lot!
Took a sabbatical from my sabbatical to have a go at "indirect lighting"
Inspired by Mikkel Svendsen's talk on Cocoon:
www.youtube.com/watch?v=8kS1...
December 12, 2024 at 8:31 PM
That rapidly moving orb at the beginning is a probe that measures lighting at each point.

The lighting information is compressed and stored in a 3D grid...

Objects like the sphere can then sample that grid to obtain indirect lighting info at runtime.
December 12, 2024 at 8:28 PM