gwendolyn :3 🏳️‍⚧️🎲✍️
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oshootwaddup.bsky.social
gwendolyn :3 🏳️‍⚧️🎲✍️
@oshootwaddup.bsky.social
Ask not what I can do for you, and ask instead what you can do for me.

TTRPG Opinion-Haver😎 |
Advocate for printing trading cards |
Game Designer Extraordinarily |

Check out my Jumpstart Battlebox!⤵️
https://www.moxfield.com/decks/eGQeUuqOdUqiBZfIZ1v74A
My understanding is that it uses how much you interact with a given account as a metric for how highly on the list to show one thing or another, as opposed to an algorithm, I might be wrong though. I also heard you can be tagged as “controversial” and such internally which can also effect who sees
November 25, 2025 at 2:31 PM
Indie ttrpgs are like the MtG Cube community. Everyone involved has tried to design a cube, or succeeded, and those who came early on are renowned. Getting your foot in the door relies on peers noticing your “innovation”. All are shunned by the main MtG community, who see no value in alternate play
November 25, 2025 at 2:19 PM
This has been a long rant to say: you won’t see me put something out until the thing that’s following it up is also ready. I don’t want to be the oil in the pan that has sizzled up in smoke before it was allowed to even touch the ingredients, I think. Disappointment hand in hand with real life. :’)
November 25, 2025 at 2:12 PM
I believe that when we talk about innovation in games, we’re actually referring to innovations in technique rather than technology. Now technique, that’s a thing we can laud and praise. Technique can be trained, and more easily adapted by others than technology. But “innovate” is innocent, imo.
November 25, 2025 at 2:12 PM
My discourse take: yall aren’t separating the word innovation from the word technological. And the emotional response brought about by technology is repulsive to most. Technological innovation is hard to see without entire strides and changes in history: the aircraft, refrigeration, home computers.
November 25, 2025 at 2:12 PM
This community has a fickle attention span. You can rise, then fall, if you don’t follow up your hit appropriately. How likely is someone to read your blogpost over, INSERT FAMOUS DESIGNER when they have limited hours in a day? How did we come to idolize famous designers anyway if innovation=bad???
November 25, 2025 at 2:12 PM
All I’m saying is… the ones who succeed around here are the ones who can treat their games and work like a job. Hobbyists get shafted because they can’t keep up with the work ethic of someone making games to be able to eat. If you do have a hit, you better convert into a career, stat!
November 25, 2025 at 2:12 PM
Everyone says “just put it out!” and then only the products which have inbuilt innovation get attention.
“Yeah but that’s a bad thing“ I KNOW, but we aren’t doing anything to dissuade this system of values. We’re dealing with money, ideas aren’t free. Concepts take hours and hours to develop.
November 25, 2025 at 2:12 PM
If a product isn’t valued for the new things it brings to the table, and is instead about reconfiguring components in the most appealing ways, we’ve lost sight completely. Yall don’t remember making fun of ashcan hacks 6 years ago? Everyone who claims we can stop innovating thinks we’ve made it?
November 25, 2025 at 2:12 PM
There was a discourse going around not too long ago about innovation in ttrpgs. How that’s a nasty turn of phrase. I can see it. I’m also not foolish enough to convince myself that the primary audience of indie games isn’t just other indie game designers. We are passing ideas around in product form.
November 25, 2025 at 2:12 PM
It’s the most true thing I’ve ever heard
November 20, 2025 at 12:12 AM
I’d also argue that having a legitimate understanding of these devices we spend $100s of dollars on, just enough to do the basic research on compatibility and parse that, is the barest minimum level of consumer effort. The console encourages this ignorance, it’s a real wizard of oz. 3/3
November 12, 2025 at 8:46 PM
The reality that some games are not accessible to every piece of hardware is true even between the various consoles. It’s a feature, not a bug, it’s to drive sales. PCs aren’t anti-capitalist, but they embody that right-to-repair ideology of early machines for home use. Its consumer-friendly 2/3
November 12, 2025 at 8:46 PM
I agree that’s an appreciable quality, but as I said, the kind of gamer that wants to play the newest titles by the big companies is the only kind of gamer who needs to worry about approaching that line, where PCs start becoming prohibitively expensive. 1/2
November 12, 2025 at 8:46 PM
I’ve had the same shitty home build PC for almost 5 years now. It needs more ram, I think, so that’ll set me back $120 or so soon. I think I’ve spent almost the same amount as my console friends on hardware, but I’m also not getting FOMO from not buying $75, AAA blockbuster games 😅
November 12, 2025 at 8:18 PM
IMO, consoles use this capitalist tendency in gamers as a point of leverage, FOMO makes them buy the newest console time and time again. Console exclusive releases are also part of this. On the other hand, Steam really homogenizes shopping for games, everything is there, for better or worse. 1/2
November 12, 2025 at 8:18 PM
I think that’s what it comes back to, capitalism 🤩 gamer’s are classist, they love to pretend that you can’t run anything without having the best graphics and the best cooling and with a ssd. If you’re missing even one of these components they see the whole PC as worthless.🫡🫡
November 12, 2025 at 8:13 PM