oomi
banner
oomi-the-octo.bsky.social
oomi
@oomi-the-octo.bsky.social
A Splatoon Modder, really interested in the game. 🏳️‍🌈
Working on a Splatoon 2 Global Testfire restoration: https://discord.gg/N2WGHZf2RK

I am also on Twitter as "@oomi_the_octo."
Let's all play (null)
November 20, 2025 at 2:26 PM
November 19, 2025 at 9:34 AM
Fun Fact: Splatoon Pre-Launch Review contains leftover mentions for E3 Layout files, including the E3 Tutorial...

Sadly, everything there isn't present in the content files.
October 8, 2025 at 6:15 AM
I don't know what to post, so here is GoldenIkura Destroyer🥺
October 1, 2025 at 10:16 AM
Fun fact: In the release version of Urchin Underpass, inside the model contained collision for the drc map...

COL_0 would have been the walls, as COL_40 would have been the paintable floor.
September 3, 2025 at 3:30 PM
On top of this, Squad Battles used the Private Battles as a placeholder, as there was no code for the scene. (2/2)
August 22, 2025 at 6:17 PM
Oh, i forgot to show how the layout looks like inside of the Lobby!

Instead of pressing "X," you would need to press Minus (-), if you wanted to put a password, you would need to press Minus again. It would have been defaulted to "1234" and nothing else. (1/2)
August 22, 2025 at 6:17 PM
Forgot to mention! The Kiosk Demo contains Private Battles, and Squad Battles as an option in the lobby. (Squad battles isn't accessible, as there is no code for this scene.)
August 22, 2025 at 1:40 PM
Kiosk Demo contains a beta version of Private Battles... I"ve figured it out while looking back at the Kiosk Demo, and only found out about it today...

I had to patch the game in order to start alone... but i'm not sure if it doesn't work, since i'm alone.
August 22, 2025 at 1:34 PM
Turns out Splatoon 2 contains built in LAN/Local voice chatting, and i found out because of my nephew joining me in a local room with his switch 2, and our voice echoed on my pc's side... i guess here is something i've thought in my mind... 😭
July 29, 2025 at 2:38 PM
Fun fact: If you enable "isDevelopSeq" in Splatoon 1, the VSGame intro doesn't really happen... Instead, every player nametags will be shown, until the round starts, you're also unable to move you, or your camera until the round starts once again.
July 1, 2025 at 7:27 AM
whatever you say
July 1, 2025 at 3:22 AM
Additionally, i've made "cNone" actually playable in Private Battles...

If you want to give it a shot, you can download the patch right here: github.com/oomi-the-oct...
June 26, 2025 at 6:45 PM
Another fun fact: Splatoon 1 hardcodes the allowed MapID's in private battles to "30" which means adding anything higher than MapID 31 would not be shown.

I may or may not have unlocked that limit...
May 13, 2025 at 10:42 AM
Fun fact: Splatoon 1 contains a function related to DJ Octavio, which would draw debug text mostly related to his attacks. (If you'd like to take a look by yourself, you can look in the address "0x02376518.")
May 13, 2025 at 8:58 AM
This place looks familiar... (w.i.p)
April 25, 2025 at 2:53 PM
love proto makomart quite a lot
April 21, 2025 at 6:52 AM
well okay 😭
April 21, 2025 at 6:52 AM
This game fucking sucks
April 13, 2025 at 7:27 AM
Splatoon 3 contains a check to see if you have any illegal gear/weapon equipped before the round starts, if that's the case, you (and everyone) will disconnect right after the round is about to start. (1)
March 9, 2025 at 4:20 PM
Got bored, and just found out a debug leftover that is from Splatoon 1 to Splatoon 2.

In Splatoon 1 to Splatoon 2 Global Testfire, it would only draw a cube in the screen.

Otherwise in Splatoon 2 3.1.0 / 5.5.1, it draws squares, and displays debug text in the top right!
February 22, 2025 at 2:26 AM
lol, what?
February 17, 2025 at 6:21 AM
[forgot to post this, oopsies!]

Messing with the faceImg params in the executable...

Found a way to force myself in front of the camera, decided to use the wait animation and poorly edit the octoling clothing shirt since the capture system only loads headgear!!
January 23, 2025 at 9:36 AM
I made a mod not long ago, that edits the Bunkers in the Versus/Dojo maps to have the team color closer to the player's spawn for Splatoon 1.

If you'd like to download the mod, you can get it here: gamebanana.com/mods/570403
January 23, 2025 at 9:36 AM
Funny enough, Pre-Launch contains different URL Paths for BOSS Data Downloading.

- 0. "NL38jhExI2CQqhWd" 101cdb00 (JP)
- 1. "sE6KwEpQYyg6tdU7" 101cdc00 (US)
- 2. "bb6tOEckvgZ50ciH" 10162b00 (Release - JP)
- 3. "pTKZ9q5KrCP3gBag" 101cdd00 (EU)
January 17, 2025 at 2:59 AM