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oni.team-nutshell.dev
Oni
@oni.team-nutshell.dev
Computer Graphics and Game Engines.

@team-nutshell.dev
Holy shit, insane.
November 17, 2025 at 5:09 PM
Cutscene VS Gameplay
November 16, 2025 at 11:15 AM
Dispatch (PC)
End of the game
Great narrative game, it was a pleasure following the story each week!
November 12, 2025 at 7:22 PM
Rhombus (PC)
End of the game
Great puzzle game that will force you to understand the environement and the main gameplay mechanic.
November 6, 2025 at 7:44 PM
Hogwarts Legacy (PC)
End of the game
A pretty basic action-adventure game but the characters and world make it charming.
November 4, 2025 at 11:22 PM
Pokémon Legends: Z-A (Nintendo Switch 2)
End of the game
Pretty good! Great OST, nice story and nice characters! The gameplay makes way more sense than turned-based RPG.
October 25, 2025 at 1:54 PM
J'ai vu un post LinkedIn tout à l'heure, parfois c'est dur de se retenir de répondre
October 24, 2025 at 9:07 PM
Metroid Prime Remastered (Nintendo Switch)
End of the game
Really confusing and way too long, and yet, pretty okay.
October 4, 2025 at 8:20 PM
B-Line releases today, in a few hours!

What else to show other than the first thing I've drawn when the project started: the conceptual logo.

store.steampowered.com/app/3939010/...
October 3, 2025 at 12:30 PM
4 days before B-Line releases!

B-Line runs natively and has been optimized for Steam Deck. It has been a goal since day one to make a game that would run great on Steam Deck.
September 29, 2025 at 10:43 AM
Just saw Exit 8 (8番出口) by Genki Kawamura, from the game Exit 8 by KOTAKE CREATE.
The movie had a pretty deep scenario (the game had none) and it was pretty good overall. Kinda scary too.
September 25, 2025 at 11:40 AM
Just saw the new Demon Slayer movie
September 21, 2025 at 3:59 PM
My Git history the last few months without and with B-Line
September 18, 2025 at 12:54 PM
You know what's funny? As a big company, you have access to the GPU manufacturer's NDA version of their profiling tools, giving you really detailed information on your game's bottlenecks, with engineers that are also here to help you. You also have access to Epic Games' engineers to help you use the
September 15, 2025 at 9:19 PM
They asked me...
September 15, 2025 at 12:05 PM
The Exit 8 VR (PCVR)
All Anomalies
Basically like The Exit 8. But in VR. I counted like 1 new anomaly.
September 8, 2025 at 8:34 PM
Destiny: Rising (PC (Android emulation))
End of the main story
Pretty solid game, even though it's a gacha, the main quest is worth to play if you like Destiny.
September 6, 2025 at 2:19 PM
Hollow Knight: Silksong (PC)
End of the game
An excellent sequel to Hollow Knight.
September 6, 2025 at 12:08 PM
Well!
September 6, 2025 at 12:05 PM
Ah
September 4, 2025 at 2:00 PM
The Turing Test (PC)
End of the game
Pretty good puzzle game, weird difficulty curve but it's not too easy and not too hard.
August 20, 2025 at 1:12 PM
Nintendo announced a Kirby Air Riders Direct for tomorrow... Only on the Nintendo Today app at the moment
August 18, 2025 at 12:45 PM
Donkey Kong Bananza (Nintendo Switch 2)
End of the game
Not as good as Mario Odyssey, okayish. The camera is terrible.
July 22, 2025 at 11:02 AM
It was such a big issue that I had to find ways to not make them overlap when working on the game we made with @d-meat.bsky.social for the Unconventional Game Engine Jam, and it wasn't even perfect, at some spots you could fly away.
July 19, 2025 at 4:32 PM
Finally fixed an issue in the NutshellEngine's physics engine that caused so many issues...
When multiple colliders are overlapping, the non-static entities won't stack the impulses of all collisions and bounce anymore.

Left: before, right: after
July 19, 2025 at 4:28 PM