I draw Pixel Art and Compose Music. I love cats and dogs. Big fan of Indie Games and fighting games.
oneredeyedev.itch.io
I could play almost all the games, but not the OG classics.
I got into game dev to make my own successors.
I have made Rapid Roll DX, Snake Dungeon Xenzia and Astro Impact! De_Make
I could play almost all the games, but not the OG classics.
I got into game dev to make my own successors.
I have made Rapid Roll DX, Snake Dungeon Xenzia and Astro Impact! De_Make
In highschool, I bought my first Phone, the Nokia 3110 Classic. This enabled me to download lots of games.
I had a 2GB microSD with 147MB worth of Java games. around 400+ games (1/2)
In highschool, I bought my first Phone, the Nokia 3110 Classic. This enabled me to download lots of games.
I had a 2GB microSD with 147MB worth of Java games. around 400+ games (1/2)
Rapid Roll DX v1.5.0 is a few minor tweaks and touches away from release
and I am planning on publishing them on the same day!
Prepare for Trouble and make it Double!
#Defold #screenshotsaturday #Indiedev #indiegamedev #gamedev #solodev #pixelart
Rapid Roll DX v1.5.0 is a few minor tweaks and touches away from release
and I am planning on publishing them on the same day!
Prepare for Trouble and make it Double!
#Defold #screenshotsaturday #Indiedev #indiegamedev #gamedev #solodev #pixelart
Space Impact I & II+ cannot even be emulated nowadays apart from Space Impact Kappa Base which was for Ngage 2.0 around 2007.
I got tired of waiting and started developing a spiritual successor.
Astro Impact! De_Make is basically Space Impact + Planet Zero!
Space Impact I & II+ cannot even be emulated nowadays apart from Space Impact Kappa Base which was for Ngage 2.0 around 2007.
I got tired of waiting and started developing a spiritual successor.
Astro Impact! De_Make is basically Space Impact + Planet Zero!
The equivalent in Godot would be @export and then you can change the values/properties on a scene-by-scene basis
The equivalent in Godot would be @export and then you can change the values/properties on a scene-by-scene basis