Collins "OneRedEyeDev" Gichuhi
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oneredeyedev.bsky.social
Collins "OneRedEyeDev" Gichuhi
@oneredeyedev.bsky.social
Indie game developer located in Nairobi, Kenya. Currently working on Astro Impact! De_Make, Rapid Roll DX & Astro Impact! Pico

I draw Pixel Art and Compose Music. I love cats and dogs. Big fan of Indie Games and fighting games.

oneredeyedev.itch.io
I like the lil red scorpion
December 11, 2025 at 6:51 AM
In university, I upgraded to a smartphone. I didnt like the games, so I tried j2me emulation with Netmite App runner.
I could play almost all the games, but not the OG classics.
I got into game dev to make my own successors.
I have made Rapid Roll DX, Snake Dungeon Xenzia and Astro Impact! De_Make
November 23, 2025 at 6:18 AM
I grew up playing mobile game on Nokia Featurephones. Rapid Roll, Snake, Bounce, Space Impact and the like.

In highschool, I bought my first Phone, the Nokia 3110 Classic. This enabled me to download lots of games.

I had a 2GB microSD with 147MB worth of Java games. around 400+ games (1/2)
November 23, 2025 at 6:14 AM
Currently working on Astro Impact! De_Make.
Rapid Roll DX v1.5.0 is a few minor tweaks and touches away from release

and I am planning on publishing them on the same day!

Prepare for Trouble and make it Double!

#Defold #screenshotsaturday #Indiedev #indiegamedev #gamedev #solodev #pixelart
November 22, 2025 at 4:47 PM
Reposted by Collins "OneRedEyeDev" Gichuhi
This feels and looks like Space Impact II, a space shooter game on the Nokia Phone. Very nostalgic.
November 17, 2025 at 11:02 AM
It's exactly that! A spiritual Successor!
Space Impact I & II+ cannot even be emulated nowadays apart from Space Impact Kappa Base which was for Ngage 2.0 around 2007.
I got tired of waiting and started developing a spiritual successor.
Astro Impact! De_Make is basically Space Impact + Planet Zero!
November 17, 2025 at 1:11 PM
11
November 13, 2025 at 8:03 PM
Add armv7 and armv8 support. I cant install the apk on my Nokia 2.3 which has a Helio A22 which is armv8-A
November 13, 2025 at 7:36 PM
I faced this dilemma in my shmup and I just used properties. I wrote a single script and during runtime, or in a collection (Defold), I can just edit the values per game object basis.

The equivalent in Godot would be @export and then you can change the values/properties on a scene-by-scene basis
November 8, 2025 at 6:34 AM