ondy
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ondydev.com
ondy
@ondydev.com
game developer, made PETER SHORTS and TRES-BASHERS

current projects: SPACE CAT DX, TB2, WONKY WORKS

worked on DELTARUNE Chapter 3

ondydev.com
September 25, 2025 at 9:09 PM
I'll put anything on this stupid cat's head
August 25, 2025 at 3:22 AM
Space Cat DX's hat shop continues to grow...

122 hats so far! #gamedev
August 25, 2025 at 3:12 AM
July 29, 2025 at 12:59 AM
give me a reason to yap about video games
July 29, 2025 at 12:21 AM
here's mine! I didn't have room to mention it but I also wanted to say something about the music because it was such a huge influence on me.
July 26, 2025 at 6:40 PM
the grenade gun was no fun, so I converted it into a homing rocket launcher. huge improvement! #gamedev
July 22, 2025 at 9:38 PM
lowkey pissed at mario right now
July 12, 2025 at 1:14 AM
reading Peter Shorts negative reviews & refund notes
July 1, 2025 at 3:19 PM
You are Peter Shorts - The MULTI-PETER Update!

Featuring ONLINE CO-OP and VERSUS!

Out now on Steam & itch io!
June 20, 2025 at 8:19 PM
fresh new game over screen
June 8, 2025 at 4:20 AM
cool crystal world
June 7, 2025 at 7:12 AM
i have conducted more research
May 30, 2025 at 8:09 AM
i love working on like 4 platformers at the same time because i'll open up one of them and find out "oh yeah that one still has that moving platform problem" #gamedev
May 26, 2025 at 6:06 PM
I got LAN mode working (I ported it from SpaceCatDX but never tested) and it's definitely making testing easier.

the full v2.0.0 update will be out as soon as I fix the final boss desync that's been eluding me since I started the netcode
May 25, 2025 at 6:31 PM
I have played and scientifically evaluated every N64 racing game to create this alignment chart.

please do not get mad at me. get mad at science
May 23, 2025 at 10:24 PM
"Tario." From leaks
May 16, 2025 at 10:53 PM
tiger peter got a new special throw that YET AGAIN revealed a very funny glitch that happens when two grabs hit the same object on the same frame... 🪑 #gamedev
May 15, 2025 at 8:21 PM
i gave beetle peter a suplex throw, but it revealed an oversight (being able to stand on the object you're throwing) resulting in this very stupid interaction #gamedev
May 15, 2025 at 3:27 AM
had a great 3-player playtest tonight!! feeling very good about the stability of the netcode - my hard work has really paid off #gamedev
May 13, 2025 at 2:38 AM
happy 1 year of peter shorts!!

the game is 25% off for the next two weeks!
store.steampowered.com/app/2352640/...
May 11, 2025 at 3:08 AM
Peter Shorts Online Multiplayer is in Public Beta, so you can try it out now! #gamedev #indiegame

All game modes support 1-4 players, co-op and VS!
May 8, 2025 at 12:07 AM
update's almost done - I haven't had a ton of time to work on it lately, but what's left to do is mostly just playtesting and bugfixes #gamedev

all modes now support 4-Peter co-op, local and online!
May 3, 2025 at 3:10 PM
improved gamepad support for Peter Shorts - now your button mappings save & load based on your gamepad's GUID, instead of by slot #gamedev

anyway here's me using the SLOW button on my NES Advantage (mild flicker warning)
May 2, 2025 at 11:19 PM
multi-peter co-op mode is coming along. lots of funny consequences from sharing a camera. #gamedev

the first playtest of this is going to be total chaos...
April 16, 2025 at 2:50 AM