Octree
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octree.bsky.social
Octree
@octree.bsky.social
developer, making toys and curiosities
they/them
I think you should be able to call accept_event on the control and stop an InputEvent from propagating after you capture it.
October 24, 2025 at 5:17 PM
Hmm, Plants vs. Zombies, Luigi's Mansion, Lollipop Chainsaw, Dead Island (or maybe that one isn't supposed to be as funny as it is)
September 27, 2025 at 3:16 PM
A FogVolume with a fog shader can also be a nice easy built in way to do this, though you have to turn the froxel resolution up to get that level of detail.
September 19, 2025 at 3:34 AM
Ironically the first big reactionary meltdown that I saw him have (way before his supposed "turn" to the right) was him screaming about Amy Winehouse directly after her death in 2011. We were mutuals before that and after I ran away from him as fast as I could.
September 19, 2025 at 12:22 AM
Yeah, that is a good point. Maybe just "exclusiveFirst", though that's still clunky 🤷‍♀️
September 18, 2025 at 4:36 AM
xorFirst?
September 18, 2025 at 4:03 AM
Surprisingly if a NN model isn't gigantic or non-local on a cloud server somewhere it can be a pretty responsive technology. There's plenty of hobbyists who have trained models to play Trackmania, for example - and things like DLSS use pre-trained models in real-time applications.
September 18, 2025 at 3:59 AM
I think Forza used some amount of ML as well, or at least so they claim
September 18, 2025 at 3:44 AM
Yeah, on thinking about it almost all game AI boils down to state machines/decision trees, that probably is a better term for it
September 18, 2025 at 3:32 AM
I swear to god I thought they were talking about Kirk Cameron for like a full day last week
September 16, 2025 at 1:38 AM