Games & assets
@octantastudio.bsky.social
Author's indie games since 2022
Visualization tools for your Unity projects
https://www.octantastudio.com/en/
Visualization tools for your Unity projects
https://www.octantastudio.com/en/
⚙️ The UI Shader approach allows you to create lightweight, customizable touch effects, leveraging all Unity shader capabilities, with computations handled on the GPU for improved performance on mobile
youtube.com/shorts/cMxTg...
youtube.com/shorts/cMxTg...
Generate a touch effect for your Unity game
YouTube video by Games & assets
youtube.com
November 6, 2025 at 2:55 PM
⚙️ The UI Shader approach allows you to create lightweight, customizable touch effects, leveraging all Unity shader capabilities, with computations handled on the GPU for improved performance on mobile
youtube.com/shorts/cMxTg...
youtube.com/shorts/cMxTg...
For example, we recall a detective game built around phone messages. At one point, the screen “cracked” from the player’s touches - that effect really stuck with us, so we added it to Touch Effect System.
Touch effects with random shape generation:
youtube.com/shorts/jkmtc...
Touch effects with random shape generation:
youtube.com/shorts/jkmtc...
One Touch Effects pt. 2 | Touch Effect System for Unity
YouTube video by Games & assets
youtube.com
October 15, 2025 at 1:30 AM
For example, we recall a detective game built around phone messages. At one point, the screen “cracked” from the player’s touches - that effect really stuck with us, so we added it to Touch Effect System.
Touch effects with random shape generation:
youtube.com/shorts/jkmtc...
Touch effects with random shape generation:
youtube.com/shorts/jkmtc...
Automatic Tutorial Maker + Touch Effect System assets integration
YouTube video by Games & assets
youtu.be
October 12, 2025 at 11:31 PM
* Use a sprite-based effect as a base (TouchGlitter.prefab)
* Add a list of 2D textures
* Add a list of colors
* Set Mode = Trail - otherwise, the effect will appear only at the touch point, not as a trail
* Adjust other settings as needed - you can even overlay it with a shader-based effect
* Add a list of 2D textures
* Add a list of colors
* Set Mode = Trail - otherwise, the effect will appear only at the touch point, not as a trail
* Adjust other settings as needed - you can even overlay it with a shader-based effect
October 8, 2025 at 9:43 AM
* Use a sprite-based effect as a base (TouchGlitter.prefab)
* Add a list of 2D textures
* Add a list of colors
* Set Mode = Trail - otherwise, the effect will appear only at the touch point, not as a trail
* Adjust other settings as needed - you can even overlay it with a shader-based effect
* Add a list of 2D textures
* Add a list of colors
* Set Mode = Trail - otherwise, the effect will appear only at the touch point, not as a trail
* Adjust other settings as needed - you can even overlay it with a shader-based effect
Why UI shaders? What makes them special:
Visual flexibility, minimal size, performance, universal compatibility. Read here:
discussions.unity.com/t/released-t...
Asset page: u3d.as/3C7x
Visual flexibility, minimal size, performance, universal compatibility. Read here:
discussions.unity.com/t/released-t...
Asset page: u3d.as/3C7x
Touch Effect System: visual feedback & interactive trail effects for UI | Particles/Effects | Unity Asset Store
Use the Touch Effect System: visual feedback & interactive trail effects for UI tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
u3d.as
October 5, 2025 at 3:09 PM
Why UI shaders? What makes them special:
Visual flexibility, minimal size, performance, universal compatibility. Read here:
discussions.unity.com/t/released-t...
Asset page: u3d.as/3C7x
Visual flexibility, minimal size, performance, universal compatibility. Read here:
discussions.unity.com/t/released-t...
Asset page: u3d.as/3C7x
🗝 If you own TES purchased through the Unity Asset Store, reach out for a custom touch effect for your project: [email protected]
Write: “Here’s what I’m working on. I have the Touch Effect System. I’d like to…”
And we’ll either release an update or guide you on how to implement it yourself.
Write: “Here’s what I’m working on. I have the Touch Effect System. I’d like to…”
And we’ll either release an update or guide you on how to implement it yourself.
October 2, 2025 at 1:24 PM
🗝 If you own TES purchased through the Unity Asset Store, reach out for a custom touch effect for your project: [email protected]
Write: “Here’s what I’m working on. I have the Touch Effect System. I’d like to…”
And we’ll either release an update or guide you on how to implement it yourself.
Write: “Here’s what I’m working on. I have the Touch Effect System. I’d like to…”
And we’ll either release an update or guide you on how to implement it yourself.
The uniqueness of this system is that it’s a system, not just a set of static images. Every particle is shader-based, which makes it easy to adjust visuals: color, shape, glow, animation, even the number and distortion of cracks in “broken glass” effect. Sparkles can be replaced with other sprites.
October 2, 2025 at 1:22 PM
The uniqueness of this system is that it’s a system, not just a set of static images. Every particle is shader-based, which makes it easy to adjust visuals: color, shape, glow, animation, even the number and distortion of cracks in “broken glass” effect. Sparkles can be replaced with other sprites.
We’ve prepared 25+ prefabs for different scenarios, the main ones being:
* One-Touch, triggered by a tap (basic glowing circle, a random splash shape, or a pattern that looks like touching a force field)
* Trail, following movement (e.g., a heat trail or a slash like in Fruit Ninja)
* Accents
* One-Touch, triggered by a tap (basic glowing circle, a random splash shape, or a pattern that looks like touching a force field)
* Trail, following movement (e.g., a heat trail or a slash like in Fruit Ninja)
* Accents
October 2, 2025 at 1:21 PM
We’ve prepared 25+ prefabs for different scenarios, the main ones being:
* One-Touch, triggered by a tap (basic glowing circle, a random splash shape, or a pattern that looks like touching a force field)
* Trail, following movement (e.g., a heat trail or a slash like in Fruit Ninja)
* Accents
* One-Touch, triggered by a tap (basic glowing circle, a random splash shape, or a pattern that looks like touching a force field)
* Trail, following movement (e.g., a heat trail or a slash like in Fruit Ninja)
* Accents
And ATM now integrates smoothly with our new asset, which should’ve been released already, but is still stuck in moderation. We’ll share more news in October 🍂
Get Automatic Tutorial Maker here: u3d.as/3tsL
Get Automatic Tutorial Maker here: u3d.as/3tsL
Automatic Tutorial Maker: create customizable learning steps by showing | Utilities Tools | Unity Asset Store
Use the Automatic Tutorial Maker: create customizable learning steps by showing from Octanta Studio on your next project. Find this utility tool & more on the Unity Asset Store.
u3d.as
September 24, 2025 at 12:05 PM
And ATM now integrates smoothly with our new asset, which should’ve been released already, but is still stuck in moderation. We’ll share more news in October 🍂
Get Automatic Tutorial Maker here: u3d.as/3tsL
Get Automatic Tutorial Maker here: u3d.as/3tsL
Simply great to work on something you know well and that’s useful to others in bringing creative and technical ideas to life.
For example, we implemented for specific users:
* a flexible in-game photo input system
* split-screen support
* full screen capture
Asset page: u3d.as/3qTN
For example, we implemented for specific users:
* a flexible in-game photo input system
* split-screen support
* full screen capture
Asset page: u3d.as/3qTN
Dynamic Photo Camera: in-game interactive photos with multi-platform support | Camera | Unity Asset Store
Get the Dynamic Photo Camera: in-game interactive photos with multi-platform support package from Octanta Studio and speed up your game development process. Find this & other Camera options on the Uni...
u3d.as
July 4, 2025 at 3:55 AM
Simply great to work on something you know well and that’s useful to others in bringing creative and technical ideas to life.
For example, we implemented for specific users:
* a flexible in-game photo input system
* split-screen support
* full screen capture
Asset page: u3d.as/3qTN
For example, we implemented for specific users:
* a flexible in-game photo input system
* split-screen support
* full screen capture
Asset page: u3d.as/3qTN