Nutzeeer
banner
nutzeeer.bsky.social
Nutzeeer
@nutzeeer.bsky.social
Hi flow like waves, touched by wind
December 2, 2025 at 6:46 PM
This isnt a mandelbulb, or even a valid sdf, but I find beauty in it.
December 2, 2025 at 6:28 PM
November 8, 2025 at 11:21 AM
Math can be beautiful
November 8, 2025 at 11:20 AM
I find this chaos beautiful
November 7, 2025 at 11:34 AM
It was like a window. I had to stop and take a picture.
September 30, 2025 at 6:50 PM
@skinskintainan.bsky.social a hole in the otherwise grey sky
September 28, 2025 at 7:40 AM
Visualizing the amount of Raymarching steps I can now see code inefficiences!
February 27, 2025 at 8:00 AM
Here we see a Ray Marched refraction onto a Ray Marched reflection onto an animated object:
It might not look like much, but its working well enough.
Finally :>
Now onto making the plugin more stable and usable after this 2 week break.
February 16, 2025 at 7:19 PM
A raymarched parabolic lens can work like a microscope!
February 1, 2025 at 2:59 PM
Parabolic mirror
February 1, 2025 at 2:08 PM
May I say this looks rather nice
January 30, 2025 at 8:39 PM
I have rendered an animated mandelbulb video :)
The shader creator is self written and not yet published.
January 28, 2025 at 9:17 PM
Infinite reflections are now implemented!
January 27, 2025 at 3:20 PM
The new reflection modifier works, but its just applying the normal on a hit. Tomorrow its time for recursion on the surface color generation! Until the maximum iteration limit is reached. Should allow for Raytracing quality visuals without needing to shoot billions of rays :3
January 26, 2025 at 10:00 PM
No longer using Godots get_instance_id() as identifiers! Now using sequential shape numbering to avoid the 32bit int overflow error. Now the shader selects shapes to apply surface color modifiers to! #godot
January 26, 2025 at 6:33 PM
A fractal applied to a flat surface. Looks promising.
January 23, 2025 at 6:17 PM
A julia fractal surface modifier looks like bump mapping:
January 23, 2025 at 5:45 PM
A more complex SDF Mandelbulb box adapted from Mandelbulber.
January 22, 2025 at 7:34 AM
Even broken SDF functions have beauty to them
January 21, 2025 at 9:44 PM
A block of water
January 21, 2025 at 9:15 PM
The framework makes it pretty straightforward to experiment with new effects: Water shader applied to a box.
January 21, 2025 at 9:11 PM
Refractive Mandelbulb SDF
January 20, 2025 at 10:57 AM
Black hole signed distance function
January 20, 2025 at 10:57 AM
Fractal opalescence
January 20, 2025 at 10:57 AM