Wonder Boy / Monster World.
Teaching Level Design in Kyoto.
Exploring Japanese-style game design.
That said, it was an enjoyable two days fully immersed in concept work. 😃
That said, it was an enjoyable two days fully immersed in concept work. 😃
Early on, I tried to build the concept around a simple “MASK button,” but it didn’t hold.
The problem was hiding objects.
Once I shifted the focus to concepts—perception and meaning—the structure clicked.
MASK isn’t an action.
It reshapes how the world is seen.
#GGJ2026 #MASK
Veteran arcade-era game designers Nishizawa, Yotsui, and Takeuchi join GGJ2026 starting tomorrow.
With decades of experience (and fading memories), we challenge the jam with ideas only — no implementation.
Thanks for your support!
Veteran arcade-era game designers Nishizawa, Yotsui, and Takeuchi join GGJ2026 starting tomorrow.
With decades of experience (and fading memories), we challenge the jam with ideas only — no implementation.
Thanks for your support!